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  1. #1
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Nice!

    Also, I did some really obnoxious math in that thread here, so you can grab some of that to use in your spreadsheet if you wanna, whiskey. Maybe check it first, though, it might not be *completely* accurate. And I did forget to include HT>RoT>IDC4>IDC4 as a viable rotation - I think it'd be higher pps than the HT>IDC4>IDC4 one, but with higher TP expenses.


    As far as the post about geirskoguls, I don't believe it's an alternative. As it stands currently, you re-cast BotD during combo 6, yeah, but if you hit gsk during combo 5, you miss your 4th hit and BotD comes back after the following FT, causing you to be delayed. It's important to note hat you'll have exactly 5 shots of 4th hits between casts of Blood without delaying the cooldown. Altogether, that's 15+5x15 = 15+75 = 90 seconds of time you can spend in BotD. If you hit 3 geirskoguls, you spent 30s, so it's just 60s that you get to play with. Your rotation between BotD casts is:

    H>ID*C4>P>TTT4>H>IDC4>P>TTT4>H>IDC4>P>TT*T4

    With the * being the general placement. You can shift the * before D at the start, but you'll always use the * at the same time at the end. If we count up those gcds, it's 25. Assuming a 2.4s gcd, we're spending 25*2.4s = 60s between casts of BotD. We have 60s to spend. If you burn out an extra 10s you literally will not have the time to shoot another one, because you'll be losing an additional 15s off your 60s allotted (since you have to use it at a certain point) and you need a buffer of at least 20s to be able to get two casts of Geirskogul without running out of Blood time. You never run into this situation. Counting by # of combo, your Blood times (with a 2.4 gcd, popping BotD after D to start) are something like:

    1 - 27
    2 - 20
    3 - 23
    4 - 26 (or 15)
    5 - 18

    You never have over 20s except after 3 or 4. At this point, you've only used 1 and would lose Blood rather early if you burned it out from here. Unless I'm misreading what you're suggesting, it seems like it wouldn't make any difference at all, especially considering we already get 2 gsk under every B4B aside from the one used in the opener.
    (0)
    Last edited by JackFross; 02-11-2016 at 06:27 PM.

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JackFross View Post
    Also, I did some really obnoxious math in that thread here, so you can grab some of that to use in your spreadsheet if you wanna, whiskey.
    I'll use these 5 AoE rotations:

    ( HT + RoT )
    HT + ( RoT * 9 )
    HT + RoT + ( DS * 8 )
    HT + ( IDC4 * 2 )
    HT + RoT + ( IDC4 * 2 )

    Until TP bleedout
    (0)
    Last edited by whiskeybravo; 02-12-2016 at 02:09 AM.

  3. #3
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80

    The weapon though.
    (4)
    Last edited by HulveinBlitz; 02-11-2016 at 11:47 PM.

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Ok here is what I have for AoE:

    The maths:

    Each rotation is treated as one and done basically. The first HT is not buffed. Only CT/4th have Disembowel bonus. CT dot damage up to 3 enemies. TP Drain converted to GCDs instead of seconds (60 tp/3 sec = 48 tp/gcd @ 2.4 gcd). Different GK potencies based on 3 or 4 per min.



    Potency/GCD:

    Self-explanatory



    Potency/Rotation:

    The total potency of 1 rotation



    Total Potency of rotations:

    Total potency of both the rounded and full "# of rotations" (total pot & extended pot in spreadsheet). The IDC combos sort of skew this since you can repeat 10 times instead of only a couple



    Conclusions:

    Unless the pack is going to die in less than 30 sec, the best AoE rotation for longevity and damage seems to be HT/RoT combo.

    Quote Originally Posted by MiniTyra View Post
    Don't calculate stuff in Potency, but Potency per Second.
    Never D:
    (0)
    Last edited by whiskeybravo; 02-12-2016 at 05:29 AM.

  5. #5
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Ok here is what I have for AoE:

    The maths:

    Each rotation is treated as one and done basically. The first HT is not buffed. Only CT/4th have Disembowel bonus. CT dot damage up to 3 enemies. TP Drain converted to GCDs instead of seconds (60 tp/3 sec = 48 tp/gcd @ 2.4 gcd). Different GK potencies based on 3 or 4 per min.
    Huh. That's some seriously good math. I'll go and give it a proper in depth read later. Is there a dl link for the full spreadsheet?

    But, that kind of confirms what I've been adamant about: HT + IDC4 is best on trash pulls up until 4, and HT + ROT -> DS is the best way to go for AoE burns and ultimately, Dragoon AoE is all about timing your TP consumption with the speed of killing.

    Also, Mind if I uh, "use" some of that data for a blog or maybe some other form of visual content? I was planning on doing something which featured AoE stuff.
    (0)

  6. #6
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Trash packs don't tend to live that long when I'm in the party; the effect of BfB on Doom Spike is glorious

    Nonetheless, as DRG's formerly excellent AoE has fallen in relative status (i.e. dungeon mobs feel a bit tankier they did in most ARR dungeons), and the last few DF experiences I had were really sour, I've been doing fewer dungeons in general, so maybe this latest pair is different.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  7. 02-12-2016 06:57 AM
    Reason
    new post

  8. #8
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Yay! Thanks!
    (0)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MiniTyra View Post
    Yay! Thanks!
    NP. There's some things I didn't end up using like potency per TP.. A couple other things that look out of place, but it's all there basically.
    (0)

  10. #10
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by whiskeybravo View Post
    NP. There's some things I didn't end up using like potency per TP.. A couple other things that look out of place, but it's all there basically.
    Nice. I'm going to slightly modify it and add an Invigoriate modifier to it and see if the results are the same, maybe play around with some numbers, but that's a really solid sheet dude.

    Quote Originally Posted by Krioni View Post
    Thanks MiniTyra, I'll do the edit thing then, and convert my calculations to PPS. I won't have time immediately for it, I had a bit of a gap in my normally busy schedule to think about dragoon stuff for a bit! I'll post back once I have done the work.
    If you just explain what you're doing a bit more clearly, I can do all the calculations needed within the span of a minute, lol. It's just a matter of inputting the rotation into "Dervys" stuff.
    (0)
    Last edited by MiniTyra; 02-12-2016 at 07:20 AM.

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