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  1. #1301
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    I think rather than liberally applying Fracture at every opportunity you have, it's more important to use it as a filler to avoid clipping on buffed DoTs. If you can afford the resources, definitely squeeze it in over a Snap Punch when BFB/IR or other raid-wide buffs such as Battle Litany/Trick Attack are active, otherwise you become a liability for your raid at some point due to the TP drain.
    (0)

  2. #1302
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    My issue is there seems to be no place to use frac without anything falling off(anything=demo,ToD,DK,TS). Was wondering if anyone else has had this prob. Like there's definitely a place for an extra gcd since I can easily keep ToD up but that's it. Everything else just barely gets refreshed on time when going through the rotation properly. Tbh I don't really care that I can't use it since it makes playing the job easier but I was just wondering if not being able to fit it in for reasons other than tp are unheard of.
    (0)

  3. #1303
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    This has been explained before.

    You get one free GCD inbetween each Dragon Kick for either Fracture or ToD. Along with that you only want to do one extra GCD (Fracture or ToD) inbetween each Demolish.

    You can easily keep up every buff/debuff (GL3, Twin Snakes, Dragon Kick) and every DoT (Touch of Death, Demolish) 100% of the time, except Fracture, which IIRC should have between 60-80% uptime.
    (0)

  4. #1304
    Player
    Rebellius555's Avatar
    Join Date
    Mar 2015
    Posts
    26
    Character
    Kogami Shinya
    World
    Shiva
    Main Class
    Pugilist Lv 60
    Hi there. I'm looking for a decent opener including a full rotation. I have not played for almost a year and just came back recently with no idea whats going on. I did unlock B4B and Fracture so I'm no stranger to the requirements.
    So yeah, would be much appreciated if someone could post a full, decent rotation including opener and positioning. I don't really care much for potions at this point. Looking forward to your answers.
    (0)

  5. #1305
    Player
    duceTRE's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    270
    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rebellius555 View Post
    Hi there. I'm looking for a decent opener including a full rotation. I have not played for almost a year and just came back recently with no idea whats going on. I did unlock B4B and Fracture so I'm no stranger to the requirements.
    So yeah, would be much appreciated if someone could post a full, decent rotation including opener and positioning. I don't really care much for potions at this point. Looking forward to your answers.
    Page one in this thread.
    (1)

  6. #1306
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I've changed my rotation around and have found good result with it if anyone wants a decent opener that doesn't require you to form shift. It's basically the 2.0 Opener and from what I can see it is a dps increase over the 3.0 Rotation I listed, in that you are basically swapping a Snap Punch for a Fracture.

    Rotation :

    Perfect Balance > Snap Punch > Snap Punch > Demolish > Dragon Kick > Blood for Blood > Twin Snakes > Internal Release > Bootshine > X-Potion > Touch of Death > Elixir Field > True Strike > Steel Peak > Snap Punch > Howling Fists > Dragon Kick > Shoulder Tackle > Twin Snakes > Forbidden Chakra > Fracture > Demolish

    Let me know if you try it out and see any flaws, I've just started to hate doing form shift at the start for what seems to not be a dps gain.
    (1)

  7. #1307
    Player
    KrazyBean94's Avatar
    Join Date
    Aug 2015
    Posts
    36
    Character
    Student Loans
    World
    Odin
    Main Class
    Monk Lv 80
    It's a really nice opener, and even with my low SS (486, cause Anima weapon) it still works perfectly. I do feel that it does increase my DPS compared to the Form Shift 3.0 opener. The best I did was 1571 without food, pots or party buffs at about 30% crit over 2:35 (maybe I was using Fracture too much).

    Anyway, I'll try it out in Savage and see how it fares there
    (0)

  8. #1308
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by KrazyBean94 View Post
    It's a really nice opener, and even with my low SS (486, cause Anima weapon) it still works perfectly. I do feel that it does increase my DPS compared to the Form Shift 3.0 opener. The best I did was 1571 without food, pots or party buffs at about 30% crit over 2:35 (maybe I was using Fracture too much).

    Anyway, I'll try it out in Savage and see how it fares there
    Yeah I've been loving it in AS4 because it lets me get second fracture up on the first leg. It's really nice in there, I haven't got much practice with it in AS3 though but I suspect it should be fine in there too.
    (0)

  9. #1309
    Player
    HesitatioN's Avatar
    Join Date
    Sep 2015
    Posts
    8
    Character
    Tiffany Liz
    World
    Gilgamesh
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ossom View Post
    Yeah I've been loving it in AS4 because it lets me get second fracture up on the first leg. It's really nice in there, I haven't got much practice with it in AS3 though but I suspect it should be fine in there too.
    is using the 3.0 opening a dps loss compared to your opener? http://ffxivrotations.com/2hg is my current opener. it seems that you will apply fracture 1 gcd earlier compared to mine, is that a big difference in a4s? i know also someone mentioned a very unique opener for a3s that started with like b4b on pull or something like that
    (0)

  10. #1310
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by HesitatioN View Post
    is using the 3.0 opening a dps loss compared to your opener? http://ffxivrotations.com/2hg is my current opener. it seems that you will apply fracture 1 gcd earlier compared to mine, is that a big difference in a4s? i know also someone mentioned a very unique opener for a3s that started with like b4b on pull or something like that
    The B4B before pull opener is probably the best for AS3 because w/e that MNK did in there was crazy. His dps was pretty freaking high. The rotation you linked, you should do Fracture right before that last Snap Punch, that will be a dps increase.

    I honestly do not know how Snap Snap Demo rotations compare to Demo Snap Snap rotations so I can't say whether my rotation is better or not. I just do not like putting and keeping up a completely unbuffed demo at the start of the fight, so I put up a GL2 Demo instead. Your rotation puts up buffs a little earlier than mine so Idk when they fall off and what skills they do/don't effect.

    My static has a Ninja now so I have effectively infinite TP which allows me to keep Fracture up as much as possible, I think thats one of the biggest DPS increases a monk can get right now honestly as long as you apply fractures correctly, at least compared to openers and stuff.
    (0)

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