And indeed they haven't. The clear rate of A4S by total active players reported 2 months ago was 0.77% according to reddit.
Last edited by Transfinite; 03-12-2016 at 03:33 PM.

small update on the Sephirot EX video.
I'm currently running into some problems with TP... Thanks Skill speed
I'm gonna try doing some calculations, but I'm not the best on those things, so was wondering if any of you guys have any tips on how to maybe get the most damage out of you TP without a NIN and without having the MCH (in my case) using that turret, which I'd imagine would reduce the party DPS a lot more than me making some changes.
Fracture is the TP drainer, but on top of all other problems with SS, the more you have, the worse the dot clipping gets, so Fracture becomes even more important...

The highest potency per TP rotation is the one where you refresh ToD right after it falls off (so, 14 GCDs of the I-II-III and ToD). There's also the option of using less ToD, which uses less TP but it's actually less potency per TP--if you don't use ToD at all, about 3.5% less potency per second! i shiggy diggyI'm currently running into some problems with TP... Thanks Skill speed
I'm gonna try doing some calculations, but I'm not the best on those things, so was wondering if any of you guys have any tips on how to maybe get the most damage out of you TP without a NIN and without having the MCH (in my case) using that turret, which I'd imagine would reduce the party DPS a lot more than me making some changes.
I'll have to scratch something out to see whether it's *actually* worth it, but I feel that SSS dummies are really tuned for you to use ToD. I think you should drop a Forbidden Chakra for Purification if it comes down to that, which should carry you to the second Invigorate until around 700 SS. Probably not worth dropping Forbidden Chakra just for Fracture, though, since that's a more marginal increase.
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
Yup, I'm finding that dropping Forbidden Chakra for Purification for the SSS works wonderfully.The highest potency per TP rotation is the one where you refresh ToD right after it falls off (so, 14 GCDs of the I-II-III and ToD). There's also the option of using less ToD, which uses less TP but it's actually less potency per TP--if you don't use ToD at all, about 3.5% less potency per second! i shiggy diggy
I'll have to scratch something out to see whether it's *actually* worth it, but I feel that SSS dummies are really tuned for you to use ToD. I think you should drop a Forbidden Chakra for Purification if it comes down to that, which should carry you to the second Invigorate until around 700 SS. Probably not worth dropping Forbidden Chakra just for Fracture, though, since that's a more marginal increase.
Couple of things for the tips in the opening post. I'm sure veteran monks already know these but it isn't veterans I expect to be reading that, so...
Midas 1 - If you know your healer you can stay on the boss until the end of his cast bar and still make the puddle if it's triggered late enough into the animation. Finish on a stack refresh and transform back after 2 punches to keep stacks. Heavy damage so have an agreeable healer, but you can survive anything at this level.
Sephirot Ex - Feel free to burn PB for damage in phase 3 as the only time you should need it for stacks is the start of the phase. No mechanic should make you drop stacks if done right.
Thordan Ex - Remember to charge chakra every time you have to perform mechanics, again, nothing in last phase should require you to blow your stacks.

I have put some of these in the post however I do have to disagree on one of them partly because you are suggesting things done that ignore mechanics. Such as getting hit by boost, it should not be part of the mechanic to get hit, but i agree if you do have a healer willing to do that its possible. Remember this guide is too help you maximise dps while doing proper mechanics,although I don't say it, that's the way i've always think while doing this guide. And as you say this guide is mainly directed to new monks and being new monks I don't want to teach them to ignore mechanics as such when they get to higher level raids, they will fail. Midas normal is a raid which teaches you some of the mechanics for savage. Don't want to teach them bad habits![]()
ThanksAnd as you say this guide is mainly directed to new monks and being new monks I don't want to teach them to ignore mechanics as such when they get to higher level raids, they will fail. Midas normal is a raid which teaches you some of the mechanics for savage. Don't want to teach them bad habitsTo be fair I mentioned more than once that your healer should be in on it, but it is a massive dps increase on the first boost. On the second you'll probably have pb back so I would rather just Tornado Kick.
As long as you don't get hit by any more dumb stuff though you can survive the unavoidable damage with 2 stacks.
What's a good way to use PB if you've already got gl3? And what is SSS?
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To be fair I mentioned more than once that your healer should be in on it, but it is a massive dps increase on the first boost. On the second you'll probably have pb back so I would rather just Tornado Kick.


