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Thread: PLD 4.0

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  1. #1
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Mapping PLD stances to one button would prevent you from dropping ShO (and getting 25% more dps) without dropping your combo--a flexibility loss, and may in turn cost dps.

    Flash already scales off Strength. After the tank revisions, if Vitality contributes Attack Power, it will also work off Vitality. At the moment, because it scales with Attack Power, but not with damage, Berserk will improve Flash while Fight or Flight will not, iirc. That may be what you really want to fix.

    I don't see how an extra stat point is going to make much difference. Classes are already hugely inferior by level 40, and most people scorned if they haven't unlocked them by 35.
    Because mapping the stance switches to one button instead of two would save space on the hot/cross bars. And, wouldn't it just be a waste to not use Sword Oath when you are trying to increase your DPS? If not: then it needs to be fixed, because it somewhat defeats their whole purpose.

    That was a suggestion to make flash work for both Vitality and strength tanks by having it scale off either one or of both of them at once to increase emnity. So, maybe people it could help with some of the dickishness that's being aimed at Vitality tanks if vitality helps just as much to keep emnity.

    Because it feels like it's more of a minus at level 30 than a plus. Losing raging strikes can feel like it's a bit too much for some classes at level 30. Almost to the point that it feels like it would be better to just not equip the job crystal at all.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MPNZ View Post
    Because mapping the stance switches to one button instead of two would save space on the hot/cross bars. And, wouldn't it just be a waste to not use Sword Oath when you are trying to increase your DPS? If not: then it needs to be fixed, because it somewhat defeats their whole purpose.

    That was a suggestion to make flash work for both Vitality and strength tanks by having it scale off either one or of both of them at once to increase emnity. So, maybe people it could help with some of the dickishness that's being aimed at Vitality tanks if vitality helps just as much to keep emnity.

    Because it feels like it's more of a minus at level 30 than a plus. Losing raging strikes can feel like it's a bit too much for some classes at level 30. Almost to the point that it feels like it would be better to just not equip the job crystal at all.
    If while in Shield Oath you've already finished Riot Blade when a period of no damage taken begins, you can, with no effective mitigation loss, drop Shield Oath in order to get an extra 108 potency. If you swap to Sword Oath at that time, you drop the combo, reducing that combo's efficiency from 307 pot/GCD to 127.

    Edit: to be clear, you pop Sword Oath as soon as you've finished the combo. E.g. (in ShO) FB -> RB -> (Drop ShO) -> GB -> SwO -> FB -> SB -> RA, and so on.

    You only drop the combo if you can get more out of an extra AA strike than the difference from cancelling (which requires that you know precisely the window you'll be in Sword Oath for). While in a safe / Sword Oath window, you only keep Shield Oath up for that combo's finish if you need the enmity. This has been the norm since lv40...

    Again, the Vit/Str dual or swapped contribution may well already be covered by the upcoming tank changes. There's no point in only one ability in the game scaling in that manner when its base enmity is fine. What's not fine is that it doesn't scale with damage-increasing effects, whereas Unleash scales with Darkside and Overpower with Maim, Berserk, and effectively Internal Release and Unchained. Have Flash and Unleash scale with Spell Speed, even, so that your SS-heavy PLDs and DRKs don't keep trudging along with 2.5s AoEs while the WAR's spamming per 2.38.

    Why should the job automatically be the better at 30 anyways? I'll admit, I'm of the classes-should-still-be-relevant-in-some-levelcap-content camp, but I feel like making jobs the obvious better, that much earlier, just removes the one brief period in which we're allowed to make decisions about our class outside of the particular cross-class skill used.
    That said, at least from a damage standpoint, there is no stronger ability equippable to a PLD, especially with a quick weapon speed blade, than Sword Oath. +12-17% dps at all times beats any combination of offensive CDs... (Since we have no actual AoEs until CoS, I suppose specifying single-target is irrelevant, as well.)
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    Last edited by Shurrikhan; 01-13-2016 at 02:36 PM.