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  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Yet there are so few jobs and classes with little variety between them. Its pure laziness by the money this game is making compared to ones that made it work.

    The quests in this game have barely any lore, they focused way too much on a story then the lore of the races and classes. We barely know much of anything about them.

    You have to admit, FFXI was a lot better at some things.

    Dark Knight and Paladin for example are "different" jobs, but they might as well just be specializations because they play VERY VERY similarly....
    I don't think you even understand what laziness is or understand how much work goes into implementing a job, much less three at the same time. It's not like we are only getting 1 job an expansion, we got 3! We even got a job between release and the first expansion. Maybe you should go back and do some reading about how small the FFXIV team is and how Yoshi P is desperately in need of staff. There have been job openings for the team that have been up for months and a year + that still haven't been filled. They need more people and they aren't getting them.

    But all that aside, again, the reason for refusing skill trees isn't because they are too lazy to make them, but the effort going into make them would rather be placed in making new jobs.

    There's plenty of world building and lore in quests. Maybe you should read over things you've missed.

    Your PLD/DRK example is EXACTLY why we get new class and not skill trees. That is how they want to do them and personally, I prefer it.
    (0)
    Last edited by BubblyBoar; 01-13-2016 at 06:57 AM.

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    I don't think you even understand what laziness is or understand how much work goes into implementing a job, much less three at the same time. It's not like we are only getting 1 job an expansion, we got 3! We even got a job between release and the first expansion. Maybe you should go back and do some reading about how small the FFXIV team is and how Yoshi P is desperately in need of staff. There have been job openings for the team that have been up for months and a year + that still haven't been filled. They need more people and they aren't getting them.

    But all that aside, again, the reason for refusing skill trees isn't because they are too lazy to make them, but the effort going into make them would rather be placed in making new jobs.

    Your PLD/DRK example is EXACTLY why we get new class and not skill trees. That is how they want to do them and personally, I prefer it.
    I did not say they were lazy for making them. I said the laziness altogether is on the sky.

    You say there is 3 more jobs? I see a Paladin with a Greatsword and a few different moves, not exactly a new job. Just how you look at it really.

    Meanwhile in EQ2, which also has a very small team make a specialization that changes the class and gives it new and different abilities, pretty much one out of 26 classes with the same amount of differences. Sure there are balance concerns for them but at least they are giving out a lot of variety.

    Dark Knight could of been a new class, with a different playstyle but they decided to play it safe and make it play similar to the other classes. That is why I said lazy.

    EQ2 had like 9-10 people I think working on classes and now only 2-3.

    SE should be hiring more people, the game got popular! It is just silly in my opinion.

    You say: Oh! Well it is harder to balance those classes and some classes are better then others and specializations are better too!

    Oh... well then look at Paladin/Dark Knight/Warrior. Warrior is so much better of a Job, why are the other jobs even played?

    So, even the balance isn't an excuse. You can say we have the ability to switch Jobs, but leveling in the game is such a chore and honestly why even have jobs if one job is just going to be better then the others?

    Specializations at least give each class and job a powerful "spec" or move that makes them viable and not put on the shelf over other classes.
    (5)
    Last edited by Nektulos-Tuor; 01-13-2016 at 07:08 AM.