Results -9 to 0 of 78

Threaded View

  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    I agree. I am always in favor of making a simplistic system with a lot of depth, which I think the game delivers for the most part. People still even talk or experiment today on how to best approach a job. It is not to say that improvements shouldn't be made, but SE is on the right track with how they set it up. A better step actually cutting out classes for the new jobs.
    The classes by themselves add almost no depth to the game though, not unless they actually rework it from the ground up. All it's really done is made you require XYZ levleed up for cross skills, rather than baking in those "essential" cross skills (things like provoke, invigorate) to the individual jobs.

    Come 4.x though, I think it would be ideal to do the job overhaul alongside new abilties and traits. There's too many buttons for most jobs to be able to add anymore, and traits by themselves are "meh" and have very limited framework. Jobs like BRD (if they intend on keeping WM) and SMN (for the "pet" aspect, unless they intend on doing that for MCH, but that's a long road with what we have now) need to be given another look before they continue on adding new abilties.
    (3)
    Last edited by RiceisNice; 01-13-2016 at 06:11 AM.
    ____________________