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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    On a totally separate note, you've been like a 53 Paladin since July or something. Is that an alt character, or what do you do in-game that doesn't help you level at all?
    Kosmos is my main character, she's stuck at level 53 PLD because I put the main story on hold and stopped leveling PLD when my wife had to stop playing due to a medical problem. When she is able to return to playing again, she won't have been left behind in the story because I waited. My character will still match her level, so we can go through the game together. I've primarily worked on other jobs and gathering/crafting. Depending on how long it takes for her to return, I may get all my crafters and gatherers to 50-60, and my other jobs are rising as well. It's proven to be a great opportunity to level all my other jobs/classes.

    It's also why I have to observe so much content from the sidelines. A lot of people make assumptions about my ability to play based on lvl 53 PLD. Their assumptions are generally quite wrong, but having missed almost 6 months of play time and spending another 6 months avoiding MSQ progress, it's difficult to prove people wrong. It's not like you can look at my lodestone page and see any of that though. So I try not to take it too personally, I don't always succeed at that, it becomes difficult to ignore after a while.

    Quote Originally Posted by Kaurie View Post
    All you are proving with this is that the dev team is horrible at interpreting consumer feedback and/or at implementing requested content.
    I agree to some extent with that, but I also think that some of the problem is the vitriolic nature of much of the feedback. But, yes, they could do better with their interpretation, perhaps the cultural differences and differing expectations between JPN, EU and NA gamers are part of the problem too?
    (4)
    Last edited by Kosmos992k; 01-13-2016 at 05:28 AM.

  2. #2
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kaurie View Post
    Actually, that is how science works to test theories. It's nearly impossible to prove something is true, but it only takes 1 example to prove something is false.
    Then I guess since current science is pretty much worth jack all on a subatomic level, all or science is just wrong and cant be used for anything right? But what's that? The class of physics an an exception and we still use the what we had before? Man, one of us must be SUPER wrong. And that's without mentioning the difference before a scientific law and a rule.

    Quote Originally Posted by Nektulos-Tuor View Post
    SWG after CU (NGE) had about the same Jobs as FFXIV and talents/traits/armor customization and the ability to also freely change jobs with respec system and semi-action combat, each class was unique and played completely different as well. Although I liked PreCU/CU a lot better since it had a multiclass system its the same argument. Lazy.

    There are many (exceptions), they are just old games.
    I don't know what SWG or CU are, but you kind of missed half my point in what FFXIV was designed for and what the development team wants to do. Yoshi P explicitly said he rather make a new job than a specialization. Yes, they could do it, but they rather to something different. It has nothing to do with laziness since a new job requires the same, if not more effort than a specialization.
    (2)

  3. #3
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I'm glad he nipped this skill tree nonsense in the bud. While there are great things you can do with skill trees, there are also great things you can do without them. What's really important here is that the game is facilitated to work with whichever system is put in place. FFXIV works with an armory system without skill trees and it does well like that. I like, many others like it. If they didn't, there'd be far more complaining or abandoning over it.

    The points he bring sup are good points. Yes, some people will like it. Some people enjoy it. But that doesn't change the fact that most people will do exactly what he mentioned. People are free to disagree sense there is no real wrong or right way to do it. If he wanted them, he could make them work as much as a developer could. But he doesn't want to. He does not want skill trees and would rather have more jobs to fill alternate roles. It is what he wants and that's that.

    What about what players want? Since the 80s, gamers have proven time and time and time again that they don't know what they want. You may think "We'll I'm different, I actually do know what I want!" But that's exactly what every gamer thinks and the majority aren't correct. It has been proven. So rather than listening to a thousand differing opinions, Yoshi sticks to what he wants to do with the game (the armory system and being all jobs) while creating implementing what is reasonable for the playerbase.


    Personally, I'm all for more jobs rather than specializations.
    (2)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    I'm glad he nipped this skill tree nonsense in the bud. While there are great things you can do with skill trees, there are also great things you can do without them. What's really important here is that the game is facilitated to work with whichever system is put in place. FFXIV works with an armory system without skill trees and it does well like that. I like, many others like it. If they didn't, there'd be far more complaining or abandoning over it.

    The points he bring sup are good points. Yes, some people will like it. Some people enjoy it. But that doesn't change the fact that most people will do exactly what he mentioned. People are free to disagree sense there is no real wrong or right way to do it. If he wanted them, he could make them work as much as a developer could. But he doesn't want to. He does not want skill trees and would rather have more jobs to fill alternate roles. It is what he wants and that's that.

    What about what players want? Since the 80s, gamers have proven time and time and time again that they don't know what they want. You may think "We'll I'm different, I actually do know what I want!" But that's exactly what every gamer thinks and the majority aren't correct. It has been proven. So rather than listening to a thousand differing opinions, Yoshi sticks to what he wants to do with the game (the armory system and being all jobs) while creating implementing what is reasonable for the playerbase.


    Personally, I'm all for more jobs rather than specializations.
    Well, EQ2 has almost 26 combat "jobs" AND specializations AND traits, AND God selections AND good and evil classes (Warrior of Light/Dark). Although you could argue there is no variety, there actually is and it proved it. So it just seems lazy to me. :P There are thousands of combinations of traits/talents in EQ2.

    Why am I not playing EQ2? It is OLD, and my computer can barely run it now because it was made for 1 CORE, when I have several. Its models are so ugly now too.

    However, old games can teach you a lot about new games.
    (7)

  5. #5
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, EQ2 has almost 26 combat "jobs" AND specializations AND traits, AND God selections AND good and evil classes (Warrior of Light/Dark). Although you could argue there is no variety, there actually is and it proved it. So it just seems lazy to me. :P There are thousands of combinations of traits/talents in EQ2.

    Why am I not playing EQ2? It is OLD, and my computer can barely run it now because it was made for 1 CORE, when I have several. Its models are so ugly now too.

    However, old games can teach you a lot about new games.
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    (1)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule.
    Actually, that is how science works to test theories. It's nearly impossible to prove something is true, but it only takes 1 example to prove something is false.
    (1)

  7. #7
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    SWG after CU (NGE) had about the same Jobs as FFXIV and talents/traits/armor customization and the ability to also freely change jobs with respec system and semi-action combat, each class was unique and played completely different as well. Although I liked PreCU/CU a lot better since it had a multiclass system its the same argument. Lazy.

    There are many (exceptions), they are just old games.
    (0)

  8. #8
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    More non-flying animals confirmed for flying.


    Flying Behemoths and Goobues in 3.5 or riot.



    Oh and I think the skybear reference flew over his head. XD
    (1)

  9. #9
    Player
    Myvar's Avatar
    Join Date
    Jun 2012
    Posts
    117
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Scholar Lv 100
    Honestly, not every mount needs to fly.
    (3)

  10. #10
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Myvar View Post
    Honestly, not every mount needs to fly.
    Could've fooled me lately.
    (2)

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