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  1. #31
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kosmos992k View Post
    A

    Hunts - explicitly requested by players asking for open world bosses and Notorious Monster type content - Reception by players - mass zerg hunting to farm the living shit out of it, followed by near constant whining on the forums about the zerg rush, the impact of so many players in one place on the game client, the speed with which people could gear up using Hunts, etc...

    Two difficulty tiers in raids - explicitly requested by fans on this and many other forums, as well as in game I am sure. Reception of that by players - near pure hatred and negative feedback with an emphasis on Negative.

    Open world content that we can farm for gear and other items - again requested by players numerous times in many different ways. Reception of Diadem by players - Exploit the living shit out of it then complain because a few non raiders suddenly had some ilvl 210 pieces (albeit with crappy stat allocation).
    All you are proving with this is that the dev team is horrible at interpreting consumer feedback and/or at implementing requested content.

    On a totally separate note, you've been like a 53 Paladin since July or something. Is that an alt character, or what do you do in-game that doesn't help you level at all?
    (9)

  2. #32
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    More non-flying animals confirmed for flying.


    Flying Behemoths and Goobues in 3.5 or riot.



    Oh and I think the skybear reference flew over his head. XD
    (1)

  3. #33
    Player
    Myvar's Avatar
    Join Date
    Jun 2012
    Posts
    117
    Character
    Areya Arvia
    World
    Cactuar
    Main Class
    Scholar Lv 100
    Honestly, not every mount needs to fly.
    (3)

  4. #34
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Myvar View Post
    Honestly, not every mount needs to fly.
    Could've fooled me lately.
    (2)

  5. #35
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, EQ2 has almost 26 combat "jobs" AND specializations AND traits, AND God selections AND good and evil classes (Warrior of Light/Dark). Although you could argue there is no variety, there actually is and it proved it. So it just seems lazy to me. :P There are thousands of combinations of traits/talents in EQ2.

    Why am I not playing EQ2? It is OLD, and my computer can barely run it now because it was made for 1 CORE, when I have several. Its models are so ugly now too.

    However, old games can teach you a lot about new games.
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    (1)

  6. #36
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule.
    Actually, that is how science works to test theories. It's nearly impossible to prove something is true, but it only takes 1 example to prove something is false.
    (1)

  7. #37
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    No body asked for "hunts" as how is implemented now , a pop up system , Tiered with harder monster and interesting rewards? sure...maybe T5 monsters could be done with 4 players , T4 with 8 , T3 8 but harder , and T2 with more than 1 party , T1 u need lots of ppl like Odin / KB ...

    Diadem , we wanted a zone to "explore" and enjoy , not another ZERGfest , putting 210 items then nerfing the drop rate , or letting gatherers enter in DF was a huge mistake...in the end the zone could have been awesome....

    LOV - it was a big surprise no1 asked for another minigame that force u to join from gold saucer...is a good minigame if u like RTS but ...not all players like that , Snowboarding or the wanted Arena square ...would make more ppl happy ...
    (0)

  8. #38
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    [QUOTE=Kaurie;3525369]To counter your points.

    Not everyone takes part in end-game. Didn't they say like 1/3 players have beat Alex normal last they released numbers, that's nevermind Savage content. So that everyone will want the best is a bit of a stretch.
    Job balance is mostly done on the mind set of end game, especially on the hardest content. Developers don't take as high consideration for people who don't take on the full potential of their job.

    Some people, such as myself, find it fun to experiment with builds and come up with something that works best for us. I did this with Guild Wars 1 and 2, and never had any issues keeping up with content. I also do this with my rotations, I refuse to go on and read guides on how to play my job. I spent the first week or so of 3.0 playing with SMN and making my own rotation, and I do fairly well with it.
    You will ultimately fall into the category of doing what gets the most out of your job. You are only trying to make things interesting at a leveling perspective.

    I think that job specs don't have to have a best/worst, and can be balanced the way the jobs are currently balanced. One aspect may provide more raw DPS, while another provides more Raid DPS etc. Perhaps not 1 job spec will always be better, but it will vary depending on your group composition.
    Again, that is way too much to ask out of developers. They have to try to balance out all skill trees the best they can. If you want to go on a solo mode, they give you abilities and sub abilities already that let you do that. Everyone also has some form of raid utility they can bring to the table, rather if it is big or small.

    I take part int he end-game community, and almost everyone says to play what you want. On the very cusp of progression, things are bit crazier, but that changes after a couple of weeks.
    Because everything except Thordan EX and Savage have any relevancy for what you play as. When a raid comes out, you either go an optimal setup, be really damn good and efficient at your job on a raid level, or gear up till you can meet the checks.

    The switching jobs on the spot has actually turned out to be the most limiting aspect of this game. Not only can I not swap specs to adjust my gameplay as I please, but I can't gear more than one job. If I am a SMN in raiding content, that is all I will be. I could level an alt, but the story gating is huge. It's a lot easier to have alt classes in other games that can all take part in the various content and be appropriately geared up.
    Only really holds water for AF gear and weapons. Most gear now except a few share with other jobs. SMN/BLM, WHM/SCH/AST, DRK/PLD/WAR, MCH/BRD. For the most part, I geared out my MCH and BRD almost simultaneously. If you want to go as something different, that is fine. On a raid level, and this isn't just FFXIV, people want you to go as what you are most optimal in. Putting a skill tree on that will change nothing.

    snip
    Just imagine being a developer and you got to balance 2-3 specs within a job out of the many this game is going to have. Games like WoW still have a very limited amount of classes to play in comparison, which makes it easier to balance three specs within a class. Wouldn't want to be that guy.
    (1)

  9. #39
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    SWG after CU (NGE) had about the same Jobs as FFXIV and talents/traits/armor customization and the ability to also freely change jobs with respec system and semi-action combat, each class was unique and played completely different as well. Although I liked PreCU/CU a lot better since it had a multiclass system its the same argument. Lazy.

    There are many (exceptions), they are just old games.
    (0)

  10. #40
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    On a totally separate note, you've been like a 53 Paladin since July or something. Is that an alt character, or what do you do in-game that doesn't help you level at all?
    Kosmos is my main character, she's stuck at level 53 PLD because I put the main story on hold and stopped leveling PLD when my wife had to stop playing due to a medical problem. When she is able to return to playing again, she won't have been left behind in the story because I waited. My character will still match her level, so we can go through the game together. I've primarily worked on other jobs and gathering/crafting. Depending on how long it takes for her to return, I may get all my crafters and gatherers to 50-60, and my other jobs are rising as well. It's proven to be a great opportunity to level all my other jobs/classes.

    It's also why I have to observe so much content from the sidelines. A lot of people make assumptions about my ability to play based on lvl 53 PLD. Their assumptions are generally quite wrong, but having missed almost 6 months of play time and spending another 6 months avoiding MSQ progress, it's difficult to prove people wrong. It's not like you can look at my lodestone page and see any of that though. So I try not to take it too personally, I don't always succeed at that, it becomes difficult to ignore after a while.

    Quote Originally Posted by Kaurie View Post
    All you are proving with this is that the dev team is horrible at interpreting consumer feedback and/or at implementing requested content.
    I agree to some extent with that, but I also think that some of the problem is the vitriolic nature of much of the feedback. But, yes, they could do better with their interpretation, perhaps the cultural differences and differing expectations between JPN, EU and NA gamers are part of the problem too?
    (4)
    Last edited by Kosmos992k; 01-13-2016 at 05:28 AM.

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