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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    One area that they could probably introduce some customization, at least for DPS jobs, would be choices that allow the character to improve on AoE damage or single-target damage. While players would naturally gravitate toward the single-target stuff for high end raiding play, a choice like that could still have consequence since dungeons (which have a lot of AoE) are still a significant amount of the game's content.

    For healers and tanks, assuming they actually rebalance incoming tank damage for the future, the choice between damage/survivability and damage/healing could fulfill a similar role, with the former option being more preferred for dungeons and the latter for raids and trials.

    The overall bonuses would need to be relatively small, of course (and some jobs, like BLM, that have both solid single-target and solid AoE damage might be harder to balance here), but something like this would get around the "cookie cutter" aspect a bit, as even hardcore raiders typically run dungeons for tomestones, so these kind of choices wouldn't be strictly cookie cutter.

    I'll admit that part of my desire to see something like this largely stems from how awful NIN's AoE is though. It's my main but I almost never play it in dungeons because there are just more efficient options.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alahra View Post
    While players would naturally gravitate toward the single-target stuff for high end raiding play, a choice like that could still have consequence since dungeons (which have a lot of AoE) are still a significant amount of the game's content.
    And then everyone cries for dual specc ._.'

    Forgive my cynicism, but WoW has been there.
    (0)

  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zojha View Post
    And then everyone cries for dual specc ._.'

    Forgive my cynicism, but WoW has been there.
    And the obvious answer to that crying is "no," at least not without adding more specializations. Dual Spec was okay in WoW since there were three specializations per class (and they added it more as a capitulation to their inability to design proper hybrids—something FFXIV has never been trying to do to begin with).
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  4. #4
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zojha View Post
    And then everyone cries for dual specc ._.'

    Forgive my cynicism, but WoW has been there.
    A significant part (though by no means all) of the reason that people wanted dual spec in WoW was that different encounters worked better with different raid compositions. Many fights only needed a single tank, or were made easier by having a DPS switch to healer or visa versa.

    SE have gone out of their way to add mechanics that ensure that you want 2 tanks and 2 healers on every encounter.

    Quote Originally Posted by Nektulos-Tuor View Post
    I have 3 level 60s but they are all different characters (which means I had to go through the boring tedious story 3 times.). I do not like having a character which doesn't fit the job look like it. So I have multiple characters.

    I just dislike the entire Job switching system, it just seems a bit silly that a Lalafell can use a giant axe as good as the other classes and immersion breaking honestly.
    I'm genuinely curious: Why do you play this game?

    I've seen you state a dislike for almost every aspect of it in one thread or another, never seen you post anything positive about any aspect of it, and every post you make seems to be saying that it should be doing something (if not everything) the way some other game does it.

    I assume there must be something about it that you enjoy, or you'd be playing something else, but at this point I have no idea what it is.
    (2)
    Last edited by Ibi; 01-14-2016 at 12:50 AM.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    The current jobs we have are so similar to eachother we don't need different builds to get a slightly different experience.

    Now adding more variaty between the jobs themselves? Yeah that would be awesome.
    (2)

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