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Thread: PLD 4.0

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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fm_fenrir View Post
    I was only talking about Savage's enmity bonus, which I specifically mentioned in my post.
    Sorry, I got confused given that it's a 400-potency bonus (due to adding 2x enmity, or applying a 3x multiplier, to a 200-potency attack). I had no idea where you were getting +100 potency from.

    Quote Originally Posted by fm_fenrir View Post
    Anyway, the added potency from Savage's enmity bonus is enough to keep your threat lead alive against DPS, but not necessarily other tanks; I don't think it's fair to compare DRK/PLD on a threat basis because PLD's MT threat is sufficient for handling DPS, but it's easily the weakest at keeping the other two tanks at bay in direct tank stance on tank stance pissing matches. I guess that's an indication that PLD's threat needs some attention, but I'm not sure what you'd do other than bumping the ShO multiplier to compensate.
    It is entirely fair, and the comparison should have been made more closely. A PLD will be doing 1090 potency + ~150 SwO + ~250 AA potency per RA, or about 1490 total. A Warrior in Defiance using no enmity-modified abilities would still be averaging 1760 enmity per combo. With Fight or Flight, we'd be doing 1937, but with Unchained they'd be doing 2350. With Berserk also: 3520. We're not about to overtake anyone. And even if we were, that might be a reason to reduce Savage Blade's enmity mod, sure, but not PLD's average or burst enmity output.

    Increasing ShO's enmity modifier would be a good start, at least. Defiance and Grit have a 2.3x enmity bonus. Shield Oath remains at 2.0. Power Slash/Butchers Block and Spinning Slash/Skull Sunder have 5.5x and 3.5x enmity modifiers respectively. Rage of Halone and Savage Blade are only 5.0x and 3.0x.

    Quote Originally Posted by fm_fenrir View Post
    PLD only had that option for 2.55, and it was rough for WARs who wanted to MT. OT slot needs a high potency non enmity rotation to avoid the old "FOF ROH ROH ROH ROH we;lp RIP real MT, I'm the tank now" situation.
    That doesn't mean PLDs enmity combos should just stop being viable now. I'm not asking to spam it. I'm asking for RoH in Sword Oath to do at least do enough to be worth doing, rather than my only other ideal option being to switch to Shield Oath and just keep RAing (now for 272 ePotency, still stronger than SwO RoH). The 11-14% extra dps from SwO AAs can't even seem to make up for that as a longterm option, at least in the eyes of most PLDs I play with. At current, there are few moves anyone would so hate to use. DRK's enmity combo provides no mana, but is within 10 potency of their highest regular combo. It IS WAR's highest potency combo. Why then does it need to be 80 potency off for PLD, let alone have a lesser enmity modifier? That's all I meant by this.
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    Last edited by Shurrikhan; 01-12-2016 at 01:42 PM.