Skill Speed and Spell Speed exist because they wanted an identical stat for mages and melee (while punishing cross-classed stuff as the "wrong" domain). Unfortunately, the two hybrid classes that use both got shafted as a result.
Anyway, parry is pretty much universally garbage because it can't be relied on to actually mitigate anything unless you burn Keen Flurry or Raw Intuition (converting parry into a weaker version of block strength with Bulwark). The only way they could make parry more desirable to stack as a tank is to eat into the value of certain CDs like Awareness or Foresight, by directly altering how incoming damage is handled based on how much parry you have (lowering crit rate per +X000 parry or reducing physical damage per +X000 parry, for example).
Other things: I'm not going to front here, I haven't been able to reproduce the DPS disparity people see with DRK/PLD in MT slot, so I can't really say with certainty DRK is way better, or PLD is way worse; I get about the same results with both, with a slight favoring on DRK on trash pulls from DA-AD/Unleash. The reason I bring this up is because somebody mentioned that RA needs a buff in ShO because DRK's Grit DPS is slightly higher, but RA really, really doesn't need any buffs.
Its closest competitor is DASE, which generates no additional enmity and requires an augmenting skill to reach full potential; RA is a consistent 690 potency combo and has a hidden +100 potency because of Savage Blade (+400 with ShO). It's the most consistent tank DPS rotation, and generates bonus enmity to boot, so giving RA any sort of added effect would be stupidly strong in favor of PLD. If you're losing threat faster than 1% per second to your DPS with RA combo in SwO, your DPS are doing way more than you are and you should cushion yourself with ShO instead. They don't need the help anyway, apparently.
edit: Fixed some numbers I should have gotten right in the first place, and changed some wording to make my post clearer.


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