VIT scaling would be goofy.
Probably best to just strip all VIT off right side equipment, add it to the left side equips and just have tanks use STR accessories.


VIT scaling would be goofy.
Probably best to just strip all VIT off right side equipment, add it to the left side equips and just have tanks use STR accessories.


I somehow feel like this isn't an effective argument.
That wouldn't be changing the calculations of anything, and if you mean literally taking all the VIT granted from full VIT right side and stacking it on top of all the VIT from right side, and then using STR accessories on top of that, that'd be pretty damn overpowered, like wearing full i210 VIT and STR simultaneously. I don't see that happening.
I fail to see why this whole "revisiting" or "revising" earlier gear is certain to be some insurmountable hurdle. They added DEX to old MNK gear in 2.4, I'm fairly certain they could remove STR from our gear if they wished with minimal effort.I think a good way to change the stat contribution would be to have Tank Damage based on both VIT + STR but with less weight on STR.
If we take the example of current gear and a 3:1 STR to VIT ratio in the damage calculation, we'd have:
- il210 Fending accessories would contribute 49 VIT in dmg
- ilvl150 pentamelded would contribute 29 VIT + (32/3 STR) = 39 primary stat in damage (which would be equivalent to an ilvl190 VIT accessory)
That way, VIT accessories are the clear winner for tanks but Pentamelded ones are still relevant as a stepping stone without being OP.
This would be fairly easy to implement and wouldn't require to completely revisit earlier gear.
I'm not a fan of having this sort of half-measure half-baked damage-scales-off-VIT-but-a-little-bit-off-STR-too just to give the illusion that left side gear's STR would still have some sort of value when, at that point, we'd rather all that STR be VIT since it would be more damage.
Realistically, based on what they've said, they're almost certain to phase out STR make our damage scale off of something else. Even if we're dealing the same damage, it feels like people are going to be butthurt simply because the word "strength" won't be on their gear.
STR is going to be phased out for sure since they've already confirmed you won't be able to meld primary stats on accessories.I fail to see why this whole "revisiting" or "revising" earlier gear is certain to be some insurmountable hurdle. They added DEX to old MNK gear in 2.4, I'm fairly certain they could remove STR from our gear if they wished with minimal effort.
I'm not a fan of having this sort of half-measure half-baked damage-scales-off-VIT-but-a-little-bit-off-STR-too just to give the illusion that left side gear's STR would still have some sort of value when, at that point, we'd rather all that STR be VIT since it would be more damage.
Realistically, based on what they've said, they're almost certain to phase out STR make our damage scale off of something else. Even if we're dealing the same damage, it feels like people are going to be butthurt simply because the word "strength" won't be on their gear.
But you also need to manage a smooth transition and I doubt people would be happy having their current BIS pentamelded accessories worth nothing in 3.2.
Especially since those tanks may not own any up to date VIT accessories and carry only STR/pentmelded ones.

I recommended a week ago, in this thread, to get VIT accessories, "just in case". I still recommend this in the event SE gives no F's about smoothing a transition. But I personally like to be as prepared as possible.STR is going to be phased out for sure since they've already confirmed you won't be able to meld primary stats on accessories.
But you also need to manage a smooth transition and I doubt people would be happy having their current BIS pentamelded accessories worth nothing in 3.2.
Especially since those tanks may not own any up to date VIT accessories and carry only STR/pentmelded ones.


It's a universal longevity stat that you're talking about ret-conning into a damage stat. Every class is set up with damage stat + vit + secondaries on their gear, unifying that for tanks would make them unique, but not in any kind of good way.
It's just nice to feel like the game is built out of consistent systems and rules that were well thought out. VIT scaling damage breaks from existing rules in a way that feels cheap and tacked on and degrades the product for some people. Is it functional? Of course, but why blemish a perfectly good system by doing haphazard things when you don't have to?
Overpowered is relative. And you don't necessarily have to add all or any VIT to the left side to even make it work, that's just the most basic solution. If they make things hit tanks harder, then the VIT becomes necessary and it's not a big deal. If they just add 1-2 more HP per VIT to 60 tanks, then you get the same effect without needing to touch the left side VIT values. Or you can balance boss damage output around existing VIT levels as if tanks were wearing no right side VIT jewelry. All existing fending jewelry will convert VIT to STR. Jewelry will have a melded right side cap of 0 VIT, which completely solves the melding problem without any need for special rules about which type of materia can be melded onto what.That wouldn't be changing the calculations of anything, and if you mean literally taking all the VIT granted from full VIT right side and stacking it on top of all the VIT from right side, and then using STR accessories on top of that, that'd be pretty damn overpowered, like wearing full i210 VIT and STR simultaneously. I don't see that happening.
And if they think full right side STR is too much DMG for tanks, they can muck with damage & enmity values to their hearts content.
Now that I think about it, it's probably the most straightforward solution to the whole matter.
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