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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    what if instead of something so drastic as changing which stats affect our DPS, this phrase in the interview meant that they were changing the combat table for tanks, in an effort to make Parry and/or Vitality more valuable?
    While that would make sense, you know making the primary stats of several jobs actually mean something, but the indications so far are that in fact STR is our primary stat, since almost everything we do is based on it.

    As Ashelia_Ferron points out they are talking about damage calculations and mentioning enmity as well, so I think that whatever they are trying to change is clearly about offensive abilities.
    (0)

  2. #2
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Einheri View Post
    @alex, all you are offering is more complication and uneeded work for the dev team.they could just as easily add str to the fending access and achieve what you are looking for.
    You are exactly right, it is more complicated. I don't think it is wrong to ask the devs for something new. (Removed rant on regurgitated content) 

    I don't have faith that SE would add the same amount of strength in a fending accessory as there would be in a dps version. Which will result with tanks rolling on DPS gear. If SE actually did this, then DRG/MNK would be rolling on tank accessories.

    Quote Originally Posted by Claymore65 View Post
    Or they could do 50% Vit and 50% Strength. That way Fending is purely better, but all the Strength currently on gear still gets used.
    If they did this, they may as well go full VIT as there is more VIT available to add to your tank than strength. This still nets your extra 5k hp bloat.

    At the end of the day, I still feel that the VIT option will win out. Short term, it’s easy. No new gear needed, no thinking required, change damage formula from STR x 9.99999 to VIT x 9.99999. (maybe fix emnity issues here or there but only small tweeks.)

    @whiskeybravo-
    I do think it would affect more DPS converts than anything else. Of course, this could have an effect on dungeon queue times, which no one wants.
    (0)

  3. #3
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    @alex now i am lost, what is it that you really want? Special feels tank only gear? Nothing that you suggested adds or changes anything to the game other than restricting the gear options and flavor text.

    Why would they switch the formula to scale attack power off of vitality? What would the benefit be? That tanks are required to use vit access?
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Einheri View Post
    @alex now i am lost, what is it that you really want? Special feels tank only gear? Nothing that you suggested adds or changes anything to the game other than restricting the gear options and flavor text.

    Why would they switch the formula to scale attack power off of vitality? What would the benefit be? That tanks are required to use vit access?
    I don't get the feeling they are looking to add anything to the game with this, but rebalance it to have less discrepancy between full vit and full str tanks and to alleviate 5 different classes from trying to obtain the same gear. (or like the crafted gear being better than "tank" raid drops) There are only a few ways to do this really, from not allowing us to equip str at all to changing the damage formula or adding a new tank specific damage stat to changing the ways we can meld materia.
    (2)
    Last edited by whiskeybravo; 12-31-2015 at 06:48 AM.

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Just throwing this out there: Doesn't matter what we want, they've probably already decided on the changes they're making. Would be cool if they made tank's damage stat VIT simply to encourage higher health pools that would allow for them to scale up the damage a bit, but we'll just have to see the direction they take.
    (1)

  6. #6
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    @Ein – exactly what whiskeybravo said. What I want (which quite frankly doesn’t amount to a hill of beans) and what we get from SE are 2 different things. (For the record I wanted something new for relic not go zerg more fates and run the same content until your eyes bleed, then run it some more). I personally would love a new stat as I think it has more upside for adjusting in future content. What we probably get will be something much simpler.

    Quote Originally Posted by SpookyGhost View Post
    Just throwing this out there: Doesn't matter what we want, they've probably already decided on the changes they're making. Would be cool if they made tank's damage stat VIT simply to encourage higher health pools that would allow for them to scale up the damage a bit, but we'll just have to see the direction they take.
    I figured SE already had the plan in place when they made their initial statement. We are only guessing at what they decided to pass the time. Or to avoid another PLD is bad/needs fixing thread. Or to avoid another why can’t everyone have a house SE thread….
    (0)

  7. #7
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    The current dps meta is a result of the content. Fixing the I'm a tank not a dps issue needs to be fixed with mechanics. Damage formulas should address balance issues. Forcing a play style via a new stat or new attack power modifier wouldn't help this but force people to play less than optimally. even forcing tanks into vit with increased incoming damage just increase number bloat. They need more tank mechanics and activities. Sitting there getting punched with 20khp doing optimal damage isn't any better than standing there getting hit in the face with 30khp and doing optimal damage albeit less dps.
    (0)
    Last edited by Einheri; 12-31-2015 at 07:51 AM.

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I think I sorta get what you're trying to point out, Ein. But how is forcing a new play style via new stat any different from forcing a new play style via mechanics? I mean, like others have said, if they increase incoming damage to the point where you need vit over str, that's still a dps nerf? So if the change the damage formula instead (let's say they do nerf damage), I mean that's still the same result either way, more HP less dps.

    I think, though, it has less to do with dps and more to do with making gear relevant. They are overhauling materia melding, crafted items will be more powerful than they've been able to be in the past since we'll be able to meld raid gear, and I think "fixing" tank damage is part of the plan to smooth out gear progression as we move forward. Because we need to know what a tank is going to bring to a raid. Is he going to do 1000 dps, 500 dps, 754 dps? We need to be able to plan/make expectations and having vastly different gearing options doesn't make it any easier.
    (0)

  9. #9
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    @whiskey that's exactly what I am trying to say. cell phone posting and my poor use of English doesn't help either.
    (0)

  10. #10
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    My greatest fear with this change is stated above: That my Slaying jewelry will become useless and I'll lose a notable amount of ilvls by having to use my Fending accessories, that I've not really been keeping up on.

    Though, I feel as if it won't be such a big change. They'll probably nerf War DPS a bit, and bump up DRK a bit, and maybe PLD a notable amount. I enjoy my role as "Off-DPS" that my static lovingly calls me, but I do feel that I can DPS a bit too much while still being able to turn on tank-mode and tank things just fine.
    (0)

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