You're aware the DPS topping those charts are getting their entire team to compliment their damage at the sake of everyone else, right? Single Target Royal Road Balance, Battle Voiced Foes, dedicated Dragon Kick, Trick Attack and Battle Litany. Not to mention those are all exceptionally short Faust kills, which skews things higher. How about you look at Living Liquid parses and you'll see a much more realistic view of what top end DPS can do in a fight with mechanics
and require the entire team to be performing optimally and not just damage padding a single DPS.
Ayyye, top end DPS aren't even popping out 1500 DPS.
DRG and NIN aren't at the top of the Faust parses because they don't have ways of cheesing dummy-ish fights like that for obscene amounts of damage, despite the fact neither of them are actually weak classes. Same applies to BRD and MCH.
Also, I was specifically talking about 4 man dungeons with those numbers. I'm
very well aware Savage Groups needs vastly higher DPS to progress, considering I was wiping to A3S's enrage at 4% three weeks (or maybe a month?) into Savages release.