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  1. #1
    Player
    UBERHAXED's Avatar
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    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tilgung View Post
    You're aware the DPS topping those charts are getting their entire team to compliment their damage at the sake of everyone else, right? Single Target Royal Road Balance, Battle Voiced Foes, dedicated Dragon Kick, Trick Attack and Battle Litany. Not to mention those are all exceptionally short Faust kills, which skews things higher. How about you look at Living Liquid parses and you'll see a much more realistic view of what top end DPS can do in a fight with mechanics and require the entire team to be performing optimally and not just damage padding a single DPS.

    Ayyye, top end DPS aren't even popping out 1500 DPS.

    DRG and NIN aren't at the top of the Faust parses because they don't have ways of cheesing dummy-ish fights like that for obscene amounts of damage, despite the fact neither of them are actually weak classes. Same applies to BRD and MCH.

    Also, I was specifically talking about 4 man dungeons with those numbers. I'm very well aware Savage Groups needs vastly higher DPS to progress, considering I was wiping to A3S's enrage at 4% three weeks (or maybe a month?) into Savages release.
    What is this I don't even... Of course the fights are short! Raid dps is high! Not just one person (I mean if one person single-handedly makes the fight time short by that much then you obviously need to cater to them but we both know that's not the case). What does giving buffs to the best dps to improve overall clear time have to do with skewing? Are you saying that people should not being using battle litany or trick attack or foe's because it makes other party members dps higher? WTF? How is using realistic buffs (e.g. disembowel, foe's requiem, trick attack) that will be present in the boss fight cheesing? As for for the 1500 comment... Are you serious? A dummy has 100% uptime. That's why dps is higher, not because of "cheesing".

    Also lol I like how you intentionally chose the boss with the most mandatory downtime because it was convenient. No "padding" here:
    http://www.fflogs.com/rankings/serve...atest/#boss=18
    Pretty sure that beats your "top end DPS aren't even popping out 1500 DPS." by over 300.
    (0)
    Last edited by UBERHAXED; 01-07-2016 at 12:27 AM.

  2. #2
    Player
    Odett's Avatar
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    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by UBERHAXED View Post
    What is this I don't even... Of course the fights are short! Raid dps is high! Not just one person (I mean if one person single-handedly makes the fight time short by that much then you obviously need to cater to them but we both know that's not the case). What does giving buffs to the best dps to improve overall clear time have to do with skewing?
    Because an astro using The Balance exclusively on a Black Mage with 3 other BRD's as DPS to constantly keep up Foe's Requiem in a fight like Faust where no movement is required is obviously indicative of a standard raid composition and not skewed towards the BLM's favor at all.
    (6)

  3. #3
    Player
    RiceisNice's Avatar
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    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Odett View Post
    Because an astro using The Balance exclusively on a Black Mage with 3 other BRD's as DPS to constantly keep up Foe's Requiem in a fight like Faust where no movement is required is obviously indicative of a standard raid composition and not skewed towards the BLM's favor at all.
    And just to add on, the clear time isnt any faster than what my raid usually brings. It's all on you for (uberhaxed) even bringing that up in the first place to show the 1.8k+ (which is completely saturated by blms no less, so I'm not even sure why this was done as a general remark) "good" dps.

    It's applying the wrong circumstances to the wrong context, unless you honest-to-goodness expect people to consistently 1.5k on a regular basis outside of raids/non dummy.
    (2)
    Last edited by RiceisNice; 01-07-2016 at 01:20 AM.
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  4. #4
    Player
    Tilgung's Avatar
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    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by UBERHAXED View Post
    Also lol I like how you intentionally chose the boss with the most mandatory downtime because it was convenient. No "padding" here:
    http://www.fflogs.com/rankings/serve...atest/#boss=18
    Pretty sure that beats your "top end DPS aren't even popping out 1500 DPS." by over 300.
    Those Oppressor parses are no jump oppressors, so no downtime either. At worst, those BLM/SMN/BRD had to side step 4 times, while being able to double DoT. Hence the 200 DPS loss compared to actually dummy Faust. Try again.

    Also, not cheesing? Rotating Battle Voiced Foe's Requiem, Royal Road Balance on a single character, lining up Battle Litany and Trick Attack for optimum damage for a single job is a thing.
    (4)

  5. #5
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tilgung View Post
    Those Oppressor parses are no jump oppressors, so no downtime either. At worst, those BLM/SMN/BRD had to side step 4 times, while being able to double DoT. Hence the 200 DPS loss compared to actually dummy Faust. Try again.

    Also, not cheesing? Rotating Battle Voiced Foe's Requiem, Royal Road Balance on a single character, lining up Battle Litany and Trick Attack for optimum damage for a single job is a thing.
    Lining up cooldowns for party member's cooldowns is called team work? Why would you intentionally not use trick attack when your teammates are using all their cool downs. And you missed the big point in the oppressors. They had no jumps dps was good. Are you intentionally being oblivious? "But they cheesed the fight by having no jumps so the dps is good!" Really dude? Rotating Foe's and using Royal Road Balance on their best dps? No kidding, it would be a waste to use it on someone not the highest dps in the party. I think you're running out of stuff to argue. AS1 is a real raid. The intention for every fight is to have as close to the dummy rotation as possible. Not running around using scathe. Not sure why you're so bent on proving that the thousands of players who do higher than your alleged maximum are all fake and no one can possibly be better than your own crappy numbers.
    (0)

  6. #6
    Player
    Tilgung's Avatar
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    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by UBERHAXED View Post
    Missing the point.
    Those numbers are inflated. The entire team is working together to increase that one characters DPS numbers to obscene levels in dummy fights. Doing this causes the other members DPS to tank in comparison.

    I'm not saying it's fake. I'm saying the team composition is being adjusted for very easy fights to improve a single members DPS for e-peen reasons.

    Why are you riding these e-peens so hard that you're going to throw out the fact these same players are putting out sub 1500 DPS in actual challenging fights that can't be done with DPS padding strats in any reliable way?

    Here's an idea, how about you look at those characters histories in those fights. That character with the 1800 Oppressor also has attempts against Oppressor as low as 1200. In fact, their most recent kill is 1552
    (6)
    Last edited by Tilgung; 01-07-2016 at 07:53 AM.

  7. #7
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tilgung View Post
    Those numbers are inflated. The entire team is working together to increase that one characters DPS numbers to obscene levels in dummy fights. Doing this causes the other members DPS to tank in comparison.

    I'm not saying it's fake. I'm saying the team composition is being adjusted for very easy fights to improve a single members DPS for e-peen reasons.

    Why are you riding these e-peens so hard that you're going to throw out the fact these same players are putting out sub 1500 DPS in actual challenging fights that can't be done with DPS padding strats in any reliable way?

    Here's an idea, how about you look at those characters histories in those fights. That character with the 1800 Oppressor also has attempts against Oppressor as low as 1200. In fact, their most recent kill is 1552
    Your dps will depend on the clear time. Comparing to attempts 6 months ago to say that the character has low attempts doesn't really aid your argument since no one was talking about low attempts. DPS lowers in fights where the boss has forced DOWNTIME (you know, when bosses go invincible and you are doing 0 dps for a few seconds). It has nothing to do with "in actually challenging fights". If the party dps was lowered to the degree you were talking about, then the clear times would be higher and the dps would be lowers as result. Do you have problems with team synergy. Should teammates not work together to improve the overall dps? I mean who are you giving the balance card to? The Bard? Are you serious? People are being efficient. Your's trying to imply that unless it's 2 particular fights, then it's a dummy fight and it doesn't count. But if that's true then everyone should be doing dummy dps which still means dps shouldn't be as low as the point you're saying. Also lol at recent clears... how is that even relevant. They could have had a longer fight in the recent clears (because part dps was low) and dps lowered as a result. You also are completely ignoring the point that every party member was at the top of the percentile in that clear:
    http://www.fflogs.com/reports/KJkhLf...pe=damage-done

    How exactly is raid dps suffering here?
    (0)