You've got it some wrong there I'm sorry.
Tornado Kick is oGCD, which completely changes that...
Tornado Kick (500 * 1.27) = 635. 635 Potency gained
1. Snap Punch(180). Compared to GL3 Snap Punch(180 * 1.27) = 228. 48 Potency lost
2. GL1 Bootshine(150 * 1.5 * 1.09) = 245. Compared to GL3 Bootshine(150 * 1.5 * 1.27) = 285. 40 Potency lost
3. GL1 True Strike(190 * 1.09) = 207 Potency. Compared to GL3 Truestrike (190 * 1.27) 241 Potency. 34 Potency lost
4. GL1 Snap Punch (180 * 1.09) = 196 Potency. Compared to GL3 Snap Punch (180 * 1.27) 229 Potency. 33 Potency lost
5. GL2 Dragon Kick (150 * 1.18) = 177 Potency. Compared to GL3 Dragon Kick (150 * 1.27) 191 Potency 14 Potency lost
6. GL2 Twin Snakes (140 * 1.18) = 165 Potency. Compared to GL3 Twin Snakes (140 * 1.27) 178 Potency 13 Potency lost
7 GL2 Demolish (310 * 1.18) = 365 Potency. Compared to GL3 Demolish (310 * 1.27) 394 Potency. 29 Potency lost
I did it differently when calculating it the first time, and I don't know how it could be such a big difference... but either way, that's a 424 potency increase in that scenario
Now, it's 1.2 seconds slower, and I didn't account for auto-attacks... Which according to you is a 108 potency lost. It still is a 316 potency increase.
Even if there is something we haven't accounted into the calculations, I doubt it's gonna come even remotely close to that 316 potency increase
Sorry if this is already common knowledge, but did this turn out to be accurate? Should Tornado Kick be used on CD?
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