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  1. #1
    Player
    Zavius_Firerave's Avatar
    Join Date
    Jan 2015
    Posts
    35
    Character
    Silveria Lockhart
    World
    Lamia
    Main Class
    Dragoon Lv 60

    Running around VS skill rotation

    I'm a Dragoon. I understand that the job requires a precise execution of skill rotations to produce good damage. I have never tried any other DPS job so I don't know how they play.

    All this time playing FF XIV I have a question that nobody seems to have ever asked.
    Who are these optimal skill rotations are supposed to be used on? Are they specifically designed to be used on the single enemy FATE encounters or are you supposed to be able to pull these insanely long rotations on every boss encounter in the game while dodging attacks?
    (0)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Zavius_Firerave View Post
    are you supposed to be able to pull these insanely long rotations on every boss encounter in the game while dodging attacks?
    That's basically it. You need to understand the fights so you can then execute your rotations optimally.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  3. #3
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zavius_Firerave View Post
    I'm a Dragoon. I understand that the job requires a precise execution of skill rotations to produce good damage. I have never tried any other DPS job so I don't know how they play.

    All this time playing FF XIV I have a question that nobody seems to have ever asked.
    Who are these optimal skill rotations are supposed to be used on? Are they specifically designed to be used on the single enemy FATE encounters or are you supposed to be able to pull these insanely long rotations on every boss encounter in the game while dodging attacks?
    You should be adhering as closely to the optimal rotation (or the most optimal possible) in group content. Your rotation assumes you have a tank and can hit positionals, barring that, for solo fates etc. you should use the highest potency rotation available.
    (1)

  4. #4
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Short fights like adds that die quick definately dont need the full rotation and botd. I only use it on the add packs I know will let me have it up for the boss fights. I think dervys guide goes into the optimal rotations for quick adds. Fates don't need your full focus, but it is good practice, to lock in muscle memory.

    You shoud definately be using it on bosses. Its not a big one for DRGs anyway, basically two smaller rotations with ogcds woven in.
    (0)

  5. #5
    Player
    Zavius_Firerave's Avatar
    Join Date
    Jan 2015
    Posts
    35
    Character
    Silveria Lockhart
    World
    Lamia
    Main Class
    Dragoon Lv 60
    So when you have to take care of adds, do you continue your rotation on the adds?
    What do you do when the mechanic forces you to stop attacking anything?
    (0)

  6. #6
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Combos won't break from add to add unless you're slow to hit them, but if they are weak adds, I stick to the full thrust combo, since I can't get full dot benefit. Once I return to the boss, I restart with the chaos thrust combo to get debuff and dots going again. If it's a short mechanic stop and botd isn't close to being off CD, hopefully you can get the 4th combo in to refresh the botd timer and not lose it when you can go back to hitting it. Long stop? Burn botd with geirskogul and start rotation from the beginning again. (assuming 60)
    (0)

  7. #7
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Generally speaking there should be no mechanic that forces you completely off target except for boss jumps if you know and perform the fights well, the usual punishment for this is having to skip pleb. Also generally speaking boss jumps are long enough as to clean out you debuffs timer enough that you need to start from the begining of the drg cycle anyway to keep stuff up.

    Adds are generally squishy so its more a matter of taking then out at a specific time or asap both of which benefit from just continuing your 'rotation'.
    (0)
    Last edited by Lollie; 12-25-2015 at 12:10 AM.

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    You use the basic rotation on everything, slightly modified for the particular content you are running. As mentioned, lower hp mobs you don't need to put dots (CT/Phleb) as they will die before you get the full effect. It doesn't seem to be there on the new dragoon thread, it's on an obscure post somewhere but you can duplicate the math yourself:

    If an enemy will live 10 sec you have at least 4 attacks

    HT TT VT FT

    If 5 attacks

    HT ID TT VT FT

    6 attacks

    HT ID Dis TT VT FT

    etc etc, just add the potency up and see which attacks will offer the most damage

    Regarding fates, you can still execute the full rotation from the front (in the past if you didn't hit the positional it would break your combo so you literally could not do half your rotation, but they changed this back in second coil) if you think the mob will live long enough (or if you're solo'ing the fate).

    It really depends on the encounter but you should try to use the full rotation anytime possible if for no other reason to build muscle memory and familiarity with various techniques.
    (0)

  9. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Your purpose is to do as much damage as possible. First you understand what all your skills do, then you do the most damage possible in varying situations, based on your understanding of your skills. Then you realize the optimal rotation listing is just what you do on a dummy, aka single target that doesn't have phase shifts or disconnects.
    (0)

  10. #10
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ruskie View Post
    That's basically it. You need to understand the fights so you can then execute your rotations optimally.
    This!!!

    Imagine setting up {Trick Attack}, and just as you're about to hit the button, Oppressor turns and shoots his laser. {Trick Attack} just hit him in the front, so no 10% Raid damage increase.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  11. 12-25-2015 12:16 PM

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