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  1. #2111
    Player
    w153m4n's Avatar
    Join Date
    May 2015
    Posts
    41
    Character
    Forseti Judicieux
    World
    Tonberry
    Main Class
    Monk Lv 60
    Does anyone here doing the lv 50 stuff in roulettes get that "what the heck am I supposed to do with all this downtime" kinda feeling?
    I feel like a bit spoilt with Form Shift and Meditate, made me realised holly hell downtime really sucks for MNK before HW
    (0)

  2. #2112
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Humorless View Post
    Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
    I actually prefer to shift into Opo-opo just before a pull and use dragon kick to get the blunt damage debuff going. It's quicker to get into during pulls than trying to move through all three stances to demolish. Plus I need to make sure there is time for opening chakras in case I've used the forbidden chakra or the TP restoring move.

    Quote Originally Posted by w153m4n View Post
    Does anyone here doing the lv 50 stuff in roulettes get that "what the heck am I supposed to do with all this downtime" kinda feeling?
    I feel like a bit spoilt with Form Shift and Meditate, made me realised holly hell downtime really sucks for MNK before HW
    I've always been of the opinion no one should ever lose abilities they've earned through leveling due to level sync.
    (0)
    Last edited by Fendred; 07-14-2015 at 12:01 AM.

  3. #2113
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Fendred View Post
    I've always been of the opinion no one should ever lose abilities they've earned through leveling due to level sync.
    I agree with this completely, it actually makes me not want to do content that I have to sync for especially if it is low enough where I lose core abilities that make the class fun.
    (0)

  4. #2114
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Vulpes_Viridis View Post
    what order do you use your Off-GCD skills ? Do you go from highest potency to lowest or from lowest Up-time to highest ? Does it even matter ?

    Using FC first may not seem to be the best option for common fights but since there probably will be cases of early jumps/disappear from bosses
    If you can't get all your oGCDs off before the boss jumps, save B4B/IR/oGCDs for after the transition. You can still fire off FC if you have the time for rebuilding stacks.

    oGCD order is pretty standard. EF should be used ASAP because of it's low cooldown and high potency. HF should just be used with IR always. Peak is lower potency and fill fit in the long B4B timer regardless. Then comes FC, Mercy Stroke and Tackle. FC just needs to be fired off with all buffs up, other than that there's absolutely no reason to use it early. Tackle is used last because the cooldown isn't relevant as it's often kept for mobility. So B4B-(pot)-IR-EF-HF-SP-FC.
    (0)

  5. #2115
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Craiger View Post
    You've got it some wrong there I'm sorry.

    Tornado Kick is oGCD, which completely changes that...

    Tornado Kick (500 * 1.27) = 635. 635 Potency gained
    1. Snap Punch(180). Compared to GL3 Snap Punch(180 * 1.27) = 228. 48 Potency lost
    2. GL1 Bootshine(150 * 1.5 * 1.09) = 245. Compared to GL3 Bootshine(150 * 1.5 * 1.27) = 285. 40 Potency lost
    3. GL1 True Strike(190 * 1.09) = 207 Potency. Compared to GL3 Truestrike (190 * 1.27) 241 Potency. 34 Potency lost
    4. GL1 Snap Punch (180 * 1.09) = 196 Potency. Compared to GL3 Snap Punch (180 * 1.27) 229 Potency. 33 Potency lost
    5. GL2 Dragon Kick (150 * 1.18) = 177 Potency. Compared to GL3 Dragon Kick (150 * 1.27) 191 Potency 14 Potency lost
    6. GL2 Twin Snakes (140 * 1.18) = 165 Potency. Compared to GL3 Twin Snakes (140 * 1.27) 178 Potency 13 Potency lost
    7 GL2 Demolish (310 * 1.18) = 365 Potency. Compared to GL3 Demolish (310 * 1.27) 394 Potency. 29 Potency lost

    I did it differently when calculating it the first time, and I don't know how it could be such a big difference... but either way, that's a 424 potency increase in that scenario

    Now, it's 1.2 seconds slower, and I didn't account for auto-attacks... Which according to you is a 108 potency lost. It still is a 316 potency increase.

    Even if there is something we haven't accounted into the calculations, I doubt it's gonna come even remotely close to that 316 potency increase

    Sorry if this is already common knowledge, but did this turn out to be accurate? Should Tornado Kick be used on CD?
    (1)

  6. #2116
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Koltik View Post
    Sorry if this is already common knowledge, but did this turn out to be accurate? Should Tornado Kick be used on CD?
    The post you are referencing is very old, and predates the actual Tornado Kick potency value that is present in the live version of the game. Initially in previews it was thought to be 500 potency, but what we actually have in the final incarnation is 330 potency. Do not use TK on cooldown. TK is used at mechanic breaks where you would otherwise lose GL3.

    Also there's a new thread for monk info that is up to date: http://forum.square-enix.com/ffxiv/t...AKRA-UNLEASHED

    You should be able to find answers to most any question you have there.
    (3)
    Last edited by Ricdeau; 01-04-2016 at 03:13 AM.

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