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  1. #1
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zamii View Post
    your kidding right? the monk opener has completely changed, and the extra couple seconds makes quite a drastic difference on demolish
    Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
    (1)

  2. #2
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Humorless View Post
    Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
    Yeah, I agree. Not the mention that the new form shift (coeurl) opening works wonders on dummies, but its not practical at all in other encounters since you have to keep predicting the pulls and other random factors so you can 'prepare' the correct stance. In the end of the day I find myself opening with the good old PB most of the time.
    (0)
    Last edited by Lilyth; 07-13-2015 at 09:27 PM.

  3. #3
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Lilyth View Post
    Yeah, I agree. Not the mention that the new form shift (coeurl) opening works wonders on dummies, but its not practical at all in other encounters since you have to keep predicting the pulls and other random factors so you can 'prepare' the correct stance. In the end of the day I find myself opening with the good old PB most of the time.
    In terms of DPS it's negligible. I don't even put in the effort to do it in randoms, only when I'm on TS with the FC.
    (0)

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Humorless View Post
    Uh, no, it hasn't. You ideally start with Coeurl form Demolish and then stick a Snap punch at the end of PB. From then on it's basically exactly the same, get ToD up ASAP and start your basic rotation. Demolish now lasts long enough to make Demo-Snap-Snap-repeat perfect.
    I actually prefer to shift into Opo-opo just before a pull and use dragon kick to get the blunt damage debuff going. It's quicker to get into during pulls than trying to move through all three stances to demolish. Plus I need to make sure there is time for opening chakras in case I've used the forbidden chakra or the TP restoring move.

    Quote Originally Posted by w153m4n View Post
    Does anyone here doing the lv 50 stuff in roulettes get that "what the heck am I supposed to do with all this downtime" kinda feeling?
    I feel like a bit spoilt with Form Shift and Meditate, made me realised holly hell downtime really sucks for MNK before HW
    I've always been of the opinion no one should ever lose abilities they've earned through leveling due to level sync.
    (0)
    Last edited by Fendred; 07-14-2015 at 12:01 AM.

  5. #5
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Fendred View Post
    I've always been of the opinion no one should ever lose abilities they've earned through leveling due to level sync.
    I agree with this completely, it actually makes me not want to do content that I have to sync for especially if it is low enough where I lose core abilities that make the class fun.
    (0)

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