1.0/FFXI producer, took the fall for 1.0 because SE decided to put it out early before everything was finalized, then we got Yoshi-P who supposedly saved the game by turning it into a generic WoW clone with a FF skin.
Sorry, what I meant to say was: TANAKA IS THE DEVIL INCARNATE, 11 IS GARBAGE, HE RUINED XIV THANK GOD HE WAS FIRED PRAISE YOSHI-P
tanaka vision had a lot of shortcoming, between the exp rate and the land that was garbage, the lack of true content even.... how can we say him vision was good? even FF11 was far more polish at it release than was V1..1.0/FFXI producer, took the fall for 1.0 because SE decided to put it out early before everything was finalized, then we got Yoshi-P who supposedly saved the game by turning it into a generic WoW clone with a FF skin.
Sorry, what I meant to say was: TANAKA IS THE DEVIL INCARNATE, 11 IS GARBAGE, HE RUINED XIV THANK GOD HE WAS FIRED PRAISE YOSHI-P
actually if you look at all the cut scene it's explain why the tribes summons them primal:To answer the OP:
I can see how this kind of cutscene could be problematic in ARR's story. In ARR, we are the obvious heroes. The beastmen who don't want to summon their Primals are okay, but every other beastmen is a target and summoning a Primal is "evil" (because Aether drain) without ever wondering WHY the tribes summon their Primals in the first place. The Circle of Knowing tells us "They are bad and you are good so go and defeat them" and we just obey. We should probably try and get rid of the REASON the beasttribes do those summonings, but instead we only deal with the result of the original problem, not the cause. It's like dropping bombs on a country to get rid of terrorists without thinking about what made people terrorists in the first place..
- Titan: the kobold and limsa had a treaty saying that the land of the island was for the kobold, but after the mess of dalamud, Limsa have stated to colonize the land pushing the kobold to them last place.... actually they are forced into that mess, Y'shtola snaps at the admiral about it.
- Ramuh: he is the less agressive one, actually the sylph was attacked by the imperial army and since they was alone and pushed too (in the V1 you have a scene where the imperial literally invade the sylph territory), in the present day the imperial have litterally a base at the entrance of the sylph territory, then in despair they have summons Ramuh. by the way, the sylph under ramuh aren't aggresive if you don't invade them territory.
- Ifrit: is the less clear, but even this one was called because of the war between uld'ah and the beastman.
- Leviathan: if you do the Sahaghin quest you learn how the people of limsa have been quite hard on the sahaghin, leading them into an extremist reaction. they was needing shore for raise new born and was slayed.
- Mog: it's explain too that mog was hunted by the imperial leading them to the summoning of them primal.
each of them was even more affected by the massive destruction done by bahamut, it's important to remember that it was the human that did this... leading the beastman into a frightneed states.
you don't need to make them look less evil, they had legitimate reason to do what they have done, however the summoning have lead them to be controled and loose them own will.... worst it's not possible to free them to that control.... they are evil and victim.... what make the situation quite strange.
Last edited by silentwindfr; 01-01-2016 at 07:00 PM.
The original FFXIV director/producer. Tanaka also was involved with other Square projects like Final Fantasy III/XI, Chrono Cross and Xenogears. Also, be careful what you wish for. I'll admit, Tanaka may have had a lot of great ideas for the original game, but his execution was much worse than anything Yoshi and his team is doing now. (No, not praising Yoshi-P. Tanaka was worse.)
I miss Tanaka's vision. This game, especially the crafting system is way too easy. We need to go back to when crafting was timed, you needed specific parts in specific colors in order to finish a product, and the parts were often harder to synth than their finished products. Back in the day, if you didn't have Leatherworker leveled, good luck making certain Weaver items. As for his battle ideas, boy how I wish that stamina bar would come back. Use provoke once, attack twice, and wait for it to recharge. Leveling is too simple too. We need to bring back his vision of the fatigue system. Level for a while, then be unable to gain more exp at a decent rate.
In all seriousness, as much as I loved playing 1.0, it had its flaws (just like this game does). There were reasons why people did not enjoy the game. Tanaka was one of those reasons. Personally, instead of him making more MMOs, I'd have loved to see him continue with SE and make more single player games. He worked on games like Secret of Mana, Xenogears, Chrono Cross and many of the single player FF games. It really is a shame that he got fired, I mean left the company entirely.
Last edited by AnaviAnael; 12-31-2015 at 09:05 AM.
I thought I stumbled onto a madman, but then I read the rest of your post. I haven't played the game myself, but from the videos of combat (Garuda specifically) that part of the game was lacking, to say the least. A 4 second long GCD (and I thought 2 seconds was long), that stamina system sounds like they ripped it straight out of Dark Souls and Monster Hunter, plopped it in and thought "Yes, this works in a WoW-like MMORPG". Even simple stuff like the copy pasted terrain wasn't due to the game being rushed out (it was already in the debugging stages I believe) but due to Tanaka's ideals that the world should be massive in size, he stated that it was impossible due to "memory data", even though MMOs like Black Desert and ArcheAge do it while looking far better than 1.0. Smaller areas without loading screens would have been the better solution imho.I miss Tanaka's vision. This game, especially the crafting system is way too easy. We need to go back to when crafting was timed, you needed specific parts in specific colors in order to finish a product, and the parts were often harder to synth than their finished products. Back in the day, if you didn't have Leatherworker leveled, good luck making certain Weaver items. As for his battle ideas, boy how I wish that stamina bar would come back. Use provoke once, attack twice, and wait for it to recharge. Leveling is too simple too. We need to bring back his vision of the fatigue system. Level for a while, then be unable to gain more exp at a decent rate.
In all seriousness, as much as I loved playing 1.0, it had its flaws (just like this game does). There were reasons why people did not enjoy the game. Tanaka was one of those reasons. Personally, instead of him making more MMOs, I'd have loved to see him continue with SE and make more single player games. He worked on games like Secret of Mana, Xenogears, Chrono Cross and many of the single player FF games. It really is a shame that he left the company entirely.
He's running the server locally, and the cutscene was in the game's files, he swapped it out with another one to get it to play. The "CGI" look is because for one, it is CG, and two, the lighting in the area. 1.0 had better lighting (not artistically better, just speaking technically). As for the voice acting, it's possible they attempted to amp up the quality of some aspects to get players to come back after the initial failure of the game, or they just put special focus on this one as it was an important cutscene.Err not to point this out but...... how did the guy have access to 1.0 server with unreleased titan Cs??
The Cs doesn't even look like fc1.0 more like some CGI someone made. The lip sync is to perfect for the voice. Which was not the case in ff11 and not all screens was voiced
Last edited by Colorful; 12-31-2015 at 09:21 AM.
Well, to be fair, 1.x wasn't originally intended to be a WoW-like MMORPG.
That came about when Yoshi-P took over and they decided to rebuild it.
Intended or not, it did play like WoW but with a longer GCD from what I can see. Too different from FFXI to be considered FFXI, but far, far more similar to WoW than anything else. Correct me if I'm wrong, though.
Aside from the things that make all MMOs similar (leveling, questing, killing mobs, etc), 1.x was quite different from WoW, in my experience. In fact, WoW is one MMO I would not have used to describe it back then... other than to point out the differences.
It was very similar to XI in some ways, but very different in others.
Last edited by Preypacer; 12-31-2015 at 10:05 AM.
I played 1.0 till the end and I can say the combat felt nothing like WoW to me. If anything it was an upgraded and much better FFXI combat system. It was just unique...exactly what the MMO market needed, and still needs I guess...but they decided to ditch it. :/
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