I miss that game, tbh. The duty finder, and crafting restrictions makes everything too impersonal...



I miss that game, tbh. The duty finder, and crafting restrictions makes everything too impersonal...
Ehhhh well everything was not so perfect in 1.0, for example those huuuuuuge and seamless areas... it was so a pain to walk through this game and the maps were awful.
But it was a moment where the game was not about rushing for tomestones, grinding for the single more point of stat, where anyone could really do anything he wanted to do (especially about crafting) i kinda miss parts of it...
Aw man, this makes me so sad D:
Good Guy Titan rezzing not only his bbys
Now I see Titan compeletely different - warriors of light arent that good after all uû
This is our future. Our story.
Regardless of how he treats his followers, he, like Ramuh, needs to be defeated. Sucking the land dry of aether and rendering it a barren wasteland isn't a very good thing.



I wish 2.0 and onwards primals had that much deep... Sadly they have mostly been reduced to "graah graah destroy everything!" except Ramuh (and Shiva, but that's because she isn't an entire Primal entity per say)
Well, the main reason we had to go there was because Limsa Lominsa made a d*ck move on the kobold and trespassed their lands with bad intentions. Just like most other 2.X primals, he was summoned because Eorzean people are a bunch of selfish and greedy bastards who have little to no consideration for beast tribes.
Ifrit ? Amal jaas being persecuted and driven back in the desert
Ramuh (not eorzeans!) => Garlean baddies
King Moggle Mog XII ? Mogs being persecuted
Ixals are freaks
Leviathan ? Limsa raiding the spawing grounds (granted the Sahagins attacked the place first, but they had nowhere to go after the cataclysm)
in 2.0, the WoL was just cleaning the mess Eorzean people had made.
The reason we went/go to each Primal ultimately doesn't matter; because we know what danger a Primal is to the world, we will seek them out and destroy them once we know of their existence and can (at least somewhat) safely fight them (if we're not ambushed).
Even the Warriors of Darkness are seeking them for the same reason. That should tell you just how dangerous they are. Does't matter how kind they are to their followers or even their enemies, how just their motives are; they sap the land dry of aether, they need to be destroyed.
As for why each is summoned, you got some wrong.
Ifrit is just summoned; he has almost ALL the Amal'jaa tempered, and tempered to perpetuate his summoning. Every time they get enough crystals they summon him, for no reason other than his power lust.
Garuda is similar; she has nearly all Ixal tempered, and they seek to give her power since she has promised them their wings back (which, incidentally, is one she cannot keep. The tempered just do not know that)
Ramuh was summoned mostly due to the Garleans, as was King Moggle Mog XII, but also due to refugees moving through the area; Moogles and Sylphs scare easily, even when the threat they see isn't as big as they think (the Garleans, yes. The refugees, no) [EDIT: Keep in mind too, we did talk to Ramuh and prove that we are trustworthy after showing him the Crystal of Lightning Frixio gave us. He challenged us to prove it further. He also forbade the Sylphs from summoning him again]
I'm not actually sure *why* Leviathan was summoned this time; defense of the Spawning Grounds (which the Sahagan took from Limsa in the first place) is plausible, but at the same time the Priest who summoned him was baited by Elidibus, so the real motives become hazy. However, Leviathan just wants to drown everything (tempering and literally with water) so...
Last edited by PArcher; 12-31-2015 at 09:57 AM.



These are the Warriors of Darknessthe opening in FFXIV showed the company of heroes that was on the opening of FFXIV : ARR ......
https://www.youtube.com/watch?v=HPG-rIeTYYY
Definitively, but many wouldn't have ever been summoned if not for those situations. Of course, once they're here, we can't let them be, no matter what the original reason was. That doesn't solve the initial problem though.
iirc, The amal jaa ha very pacific relations with Ul'dah in 1.0. But then something happen and they got driven back further and further into the Desert, which eventually led them to summon their primal once again to conquer back their land. Ifrit's will to temper everyone comes from his unbending will to conquer the world.
Though I might be wrong and they might just have summoned Ifrit before they got attacked and sent back to the desert.
we agree on garuda (she's just a psycho wanting more slaves), King Moggle Mog XII and Ramuh
After the Cataclysm, all of the spawning grounds were destroyed. The sahagins then moved to the Lominsan shores to create new spawning grounds in order to survive, in lands that were already destroyed anyway, waiting to be rebuilt. The Lominsan people not liking the Sahagins (they never were in good terms anyway), they raided the spawning grounds, resulting in the Sahagins summoning their primal to defend themselves.I'm not actually sure *why* Leviathan was summoned this time; defense of the Spawning Grounds (which the Sahagan took from Limsa in the first place) is plausible, but at the same time the Priest who summoned him was baited by Elidibus, so the real motives become hazy. However, Leviathan just wants to drown everything (tempering and literally with water) so...
... Then that psycho just decided to drown everyone and everything to prevent any further attack, because if you have no enemy left, you can just leave peacefully, right ? Also, bonus followers, yay.
Heh, should have been following the story better I guess :P
Still I like that it isn't so black and white like it seems
This is our future. Our story.


that looks kinda nice hehe seems like its the "company of heroes" that goes after him too. Which of course you wouldn't be remembered as part of it after the cartenau incident :P
Last edited by Gumbercules; 12-31-2015 at 02:32 AM.
The cutscenes are significantly better in 1.0, I accepted that we'd have shit-tier cutscenes in 2.x due to the huge failure that was 1.0 but I expected 3.0 to be back in 1.0's level. It did some things decently, like the voiced dungeon bosses (which really breathes life into them imh), but that was thrown out the window with 3.1 and onwards it seems.
He's working the game into a private server as a side project afaik, although that takes an incredible amount of work so it's not likely we'd get a 1.0 fan hosted server, not without SE suing the oblivion out of the person running it anyway.
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