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  1. #11
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Ehhhh well everything was not so perfect in 1.0, for example those huuuuuuge and seamless areas... it was so a pain to walk through this game and the maps were awful.
    But it was a moment where the game was not about rushing for tomestones, grinding for the single more point of stat, where anyone could really do anything he wanted to do (especially about crafting) i kinda miss parts of it...
    (15)

  2. #12
    Player
    ValyrianBlood's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Yrys Silvarum
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Aw man, this makes me so sad D:
    Good Guy Titan rezzing not only his bbys
    Now I see Titan compeletely different - warriors of light arent that good after all uû
    (7)
    This is our future. Our story.

  3. #13
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ValyrianBlood View Post
    Aw man, this makes me so sad D:
    Good Guy Titan rezzing not only his bbys
    Now I see Titan compeletely different - warriors of light arent that good after all uû
    Regardless of how he treats his followers, he, like Ramuh, needs to be defeated. Sucking the land dry of aether and rendering it a barren wasteland isn't a very good thing.
    (13)

  4. #14
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    that looks kinda nice hehe seems like its the "company of heroes" that goes after him too. Which of course you wouldn't be remembered as part of it after the cartenau incident :P
    (2)
    Last edited by Gumbercules; 12-31-2015 at 02:32 AM.

  5. #15
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    The cutscenes are significantly better in 1.0, I accepted that we'd have shit-tier cutscenes in 2.x due to the huge failure that was 1.0 but I expected 3.0 to be back in 1.0's level. It did some things decently, like the voiced dungeon bosses (which really breathes life into them imh), but that was thrown out the window with 3.1 and onwards it seems.

    Quote Originally Posted by AkashiXI View Post
    I'm honestly more curious how the person how their own 1.0 local server.
    He's working the game into a private server as a side project afaik, although that takes an incredible amount of work so it's not likely we'd get a 1.0 fan hosted server, not without SE suing the oblivion out of the person running it anyway.
    (8)

  6. #16
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Stormfur View Post
    https://www.youtube.com/watch?v=UO2QFM2a8PQ

    Original titan cutscene for 1.0. You can see why the Warriors of Light do what they do. You can see that Titan cares about the Kobolds. You can see how angry he is and what a fierce fight this is going to be.

    Where was that story in 2.0? Why did it get cut out? It's both beautiful and terrifying. Makes me respect Titan a whole lot more!
    Indeed. Not only that, but check out the intros for each city from 1.0 as well..
    Gridania
    Ul'dah
    Limsa

    They were amazing. So much better than the "you arrive on a wagon with an old guy and two mute twins", regardless of what city you start in. Excellent introductions to the world, the city and a few key characters.

    As much as people like to immediately go to the "yeah but the copy-pasta terrain was horribad!" and all that - all of which was really poorly done (I've always said they got so much wrong with 1.0, that it's almost impressive), it's dishonest, or at best hyperbolic, to pretend 1.0 got *everything* wrong. It didn't.

    Also... that was 1.0; the game as it was immediately after release and one or two patches in. It was a very different game.

    By the end of 1.23, under Yoshi-P's direction, it had become a much, much better game. The problems still present were due to the hardware and infrastructure being inadequate. I, and others I knew expected, and hoped, that's what ARR would be - a continuation of what they'd created by the end of 1.23, in all ways, not just story.

    They'd gotten rid of the 'XP Fatigue", Class level and Character level being separate, and a variety of other things that people really hated

    In large part, 1.0 was part bad ideas horribly implemented (which were all removed or altered over time), or good ideas poorly implemented (which were improved and made good over time).

    I think it says a lot that there were far more people playing after they'd re-introduced the subscription, than there ever were for nearly a year when you could log in for free (as long as you owned the game). It was genuinely a fun game for the last several major updates.

    If they'd continued on with the game as it was by the end of 1.23, just with the infrastructure and graphics engine we have now, I think it could have been a much more interesting MMO, that remained familiar as a mainstream MMO, but also stood apart much more from the typical themepark fare we've seen over the past decade. It didn't feel so familiar to other MMOs on the market.

    Alas...
    (31)
    Last edited by Preypacer; 12-31-2015 at 03:15 AM.

  7. #17
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    idk. I am ok with the current story with you can only beat them with the echo and emphasizing them to be only figment of the worshiper belief that has come to life.

    On a side note concerning the intro to FF14 1.0 compared to 2.0 FF14 ARR, The intro's were good, but the intros came with a cost that the 1.0 FF14 team did not foresee. That cost came with a immensely under develop game that took many patches to fix due to lack of deadline. You can't have your cake and eat too I guess.
    (2)
    Last edited by Reaperking386; 12-31-2015 at 02:01 PM.

  8. #18
    Player
    Cwestcott18's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    113
    Character
    Cecilia Archelot
    World
    Zalera
    Main Class
    Paladin Lv 60
    1.0 was so great, that's why its still aro.. oh wait
    (11)

  9. #19
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    why can't we have it? Because lot of people love to bash on 1.x and its uniqueness, despite not playing it at all. I've been saying since ARR launched how much I miss 1.23, and even more so my friends and the wonderful community and people who played.

    1.x could def have used fixes, if we had gotten an upgraded/fixed 1.23 like it seemed we were getting, I think the game would be incredibly popular and more well off than it is. :/
    (12)

  10. #20
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Iromi View Post
    why can't we have it? Because lot of people love to bash on 1.x and its uniqueness, despite not playing it at all. I've been saying since ARR launched how much I miss 1.23, and even more so my friends and the wonderful community and people who played.

    1.x could def have used fixes, if we had gotten an upgraded/fixed 1.23 like it seemed we were getting, I think the game would be incredibly popular and more well off than it is. :/
    The reason they rebooted the game is because 1.0 could not have recovered, period. It could have garnered a small niche audience after they fixed it, but nothing major such as FFXIV or WoW numbers which is what they're striving for. Look at other examples, ESO launched a horrid mess and now it's rid of its subscription fee and they fixed a lot of the major issues, all around improving the game, yet, it still has an extremely negative stigma attached to it. The same would have happened with 1.0, along with core issues that could not have been fixed no matter how much time they invested, such as the awful engine they used for an MMO, the server issues with how it was programmed, etc. They couldn't have just remade 1.x as SE didn't even have the money, the reported cost to make that game was 400 million USD, and it was unfinished at that.

    In the end, they opted for the smart option of playing it safe with ARR and replicating what made WoW successful. What they're failing is moving out of that cycle, they've established an audience, they can take risks now, which was promised pre-3.0.
    (9)

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