Oh man, thanks for the video. I have something to study now :3 He burst 2009 I think in this video. That's just unheard of. Going into add phase with like 1.6K too. A+Not sure if anyone else cares, but I found this 1452 DPS MNK POV in A3S which is the highest I've seen thus far and extremely impressive considering the top 3 FFLogs parses for that turn are catered to the MNK & include an AST, whereas this guy just runs NIN + MCH.
Well in terms of gear that's just an easy search away:
http://na.finalfantasyxiv.com/lodest...acter/5166349/

I'm a 210 MNK with 3.0 BiS and I usually end phase 1 at high 1500-1600s with a DRG, MCH comp using the old 3.0 opener. My crit rate with litany is anywhere from 32-40% and my best A3S to date is ~1400 DPS @ 12 minutes. The disparity in numbers, however, leads me to believe either:
A.) I'm doing something extremely wrong ( Most likely conclusion ;_; )
B.) Having a fast add phase allows for a better overall parse (which is actually contrary to my personal experience, as I've gotten more DPS when people die)
C.) That A3 favors high initial burst due to all the forced downtime of the phase transitions later.

Just a few other things I found to be noteworthy:
- High fracture uptime, probably because the fast kill time + Goad + MCH Promotion.
- Beautiful multidotting @ 1:56 in P2. Looks like 100% Demolish uptime on both hands until Hand of Pain is cast.
- Rockbreaker on the slimes @ 3:40 & 4:09 which I've long suspected to be used by top MNKS.
- Using Perfect Balance as an offensive burst CD @ 6:16. If you look carefully, he'll get both DoTs up on the boss > BS > TS > TK (has to be 2nd combo since you'll want the instant stack from the next hit) > Rockbreaker the Living Liquid + Liquid Gaol > PB > Demolishes Gaol > Rockbreaker > DK > TwS > Refreshes Demolish on the Living Liquid to have DoTs ticking while he executes the Gaol (Dat multidotting tho, so beautiful).
- According to his Twitter he had a run where he was at 1478 before he died and only managed to end at 1400 which is still a very good number. I imagine were he alive, it could've been 1500+. This is just miles ahead of the parses on FFLogs and the guy is a WHM main LOL. Just makes me wonder if all the true best players don't post on FFLogs.
Last edited by valsemiel; 12-02-2015 at 03:00 AM.

Parser DPS and FFLogs DPS are not the same, I mean, FFLogs uses DPS effective, and Parser Overlay uses DPS active, DPS active usually is higher than DPS effective if you do like 1470 in your ACT overlay, it will looks like ~1400 in FFLogs.
You can see ppl with no AST and no MCH doing more than 1400 DPS(e) in FFLogs.
Last edited by Greywolfamakir; 12-02-2015 at 03:47 AM.

As far as I know, FFLogs simply adjusts for overkill with maybe 10 or so DPS randomly disappearing on top of that. Therefore, a 1500+ parse in ACT would translate to ~1470-1490 on FFLogs, which again, would be way more than what anyone else in a similar composition has accomplished. 1400, while nothing to scoff at, is an attainable number that I feel many 210 Monks could do given the proper circumstances & RNG. 1500+ on the other hand is a threshold I feel is reserved for the absolute best of players.Parser DPS and FFLogs DPS are not the same, I mean, FFLogs uses DPS effective, and Parser Overlay uses DPS active, DPS active usually is higher than DPS effective if you do like 1470 in your ACT overlay, it will looks like ~1400 in FFLogs.
You can see ppl with no AST and no MCH doing more than 1400 DPS(e) in FFLogs.

While I don't mean to discredit anyone, the fact that the current top 3 parses have an almost perfect composition (missing another MNK for DK) and receive 40-50% uptime on Balance/Arrow cards, yet still don't come anywhere near 1500 means that either they were unlucky or simply aren't as skilled as the MNK in question.
His P1 rotation alone solidifies his place as top-tier for me. If you look at it in detail, you'll notice he maps out a perfect sequence of GCDs for that 57 second window of time. By using Fracture (220 pot) instead of Snap Punch (180 pot) on his last second of PB, he can squeeze in another Fracture before the boss becomes invulnerable. Similarly, because it is a 57 second window, he knows that he can delay ToD since he can only fit in 1 anyway. He also clips both of his first 2 Demolishes early around 4-6 seconds (still 90-130 more potency than SP) while the 3rd gets to tick for the full duration and falls off exactly before the transition.
I highly doubt most players make these kinds of meticulous considerations on a fight by fight basis (I guarantee you 100% of the top 10 will use either a variant of the 3.0 opener or Ossom's) so it's fascinating to see and also quite educational.
Last edited by valsemiel; 12-02-2015 at 05:23 AM.
You've forgotten D. That it's really nice to be Japanese and be right on top of the datacenter so you can actually attack mobs that are moving when you're right on top of them and that your dots never count back up.I'm a 210 MNK with 3.0 BiS and I usually end phase 1 at high 1500-1600s with a DRG, MCH comp using the old 3.0 opener. My crit rate with litany is anywhere from 32-40% and my best A3S to date is ~1400 DPS @ 12 minutes. The disparity in numbers, however, leads me to believe either:
A.) I'm doing something extremely wrong ( Most likely conclusion ;_; )
B.) Having a fast add phase allows for a better overall parse (which is actually contrary to my personal experience, as I've gotten more DPS when people die)
C.) That A3 favors high initial burst due to all the forced downtime of the phase transitions later.
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