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  1. #1
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Greedalox View Post
    I would assume that MCH were given turret regens for the sake of a more or less "guaranteed" role having more than 1 job to fill it. Funnily enough the classes are still incredibly similar, but I see where they were coming from when making a second battery.
    Well i sure don't they just gave a new coat of paint to an old job imo.

    Yeah sure the way they do damage may be different but the role they are supposed to fill does exactly the same thing. It just goes to show how none support these jobs are in the fact the only real difference between them is really the way they deal damage.

    I can roll with it, but i can understand why people are frustrated and annoyed.

    Oh and SE better had give MCH a proper animation on Wildfire -_-
    (0)
    Last edited by Underdog2204; 11-22-2015 at 01:10 PM.

  2. #2
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    I think it is safe to assume that BRD and MCH aren't going to stay the only batteries for long. Imagine that they would add melee support, dancer could do that etc., and it would suffer the same penalty MCH with BRD do. Even now when you get several BRDs and MCHs in DF groups it can cause problems with dps checks, with melee support it could get even worse, as low dps classes require better skill to do required amount of damage.

    Quote Originally Posted by Underdog2204 View Post
    Oh and SE better had give MCH a proper animation on Wildfire -_-
    And if it could get a little bit more casual friendly, like exploding several times or been triggered before immunity phases that would be great too. Option to blow it up manualy wouldn't be bad either.
    (1)