I would assume that MCH were given turret regens for the sake of a more or less "guaranteed" role having more than 1 job to fill it. Funnily enough the classes are still incredibly similar, but I see where they were coming from when making a second battery.Good point.
The issue comes when it seems that any new physical ranged jobs are now going to have to be shoehorned into this battery role, and none of them are going to work with each other.
Can you think of one reason MCH needed to have regen on the turret? I sure can't.
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