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  1. #36
    Player
    BunnyHop's Avatar
    Join Date
    Sep 2015
    Posts
    153
    Character
    Bunny Hop
    World
    Odin
    Main Class
    Astrologian Lv 90
    I think that this would be a bad idea. The reason being:

    1: By the time a proper set drops for a person, that person is already a few levels higher if unlucky and can do other dungeons.

    Example: After I hit lvl 51+ on my Summoner, I rarely dropped any gear from any dungeon up to Gubal Library, eventhough I ran each dungeon more than 10 times. I was lucky that I had the gear from most of those dungeons already because I leveled my BLM prior to it and ran each dungeon at least 30 times. Did the Aery 60+ times.


    2: People will start to demand the max ilvl possible and start kicking people if they don't meet their standards.

    Example: In Tera Online, we had ilvl requirement for each dungeon. People started to abuse that feature very quickly and went to those dungeon only with max required ilvl most of the time. Say a dungeon can be cleared with 150 ilvl, people only accepted people with 175 ilvl and kicked all the others.


    Side note:
    In order to fix this issue, the RNG level of loot drops needs to be improved immensely. In all my dungeon runs from lvl 51 to 59 (as a SMN) I only saw melee class loot, with the exception of healer gear every now and then.
    They would need to fix this so that in every run at least 1 item drops for each and every class.


    So, in conclusion:
    No! I wouldn't want this to be implemented. Been there, seen it happen.
    (0)
    Last edited by BunnyHop; 11-04-2015 at 07:32 PM.