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  1. #10
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Worrying about HP levels if tanks go full vit is silly.
    #1 HP doesn't effect HP/s required, HP over what's required to eat maximum damage is a (small) time delay that can help with reaction time at best.
    #2 Strength tanks already carry more HP and massively more passive and active mitigation than DPS classes. Yet, DPS classes aren't punted from groups for DPS tanks. DPS classes still do more DPS than tanks. 50k HP tanks or not, Savage Alex's primary problems are DPS checks and enrages. Adding more tank HP to that doesn't change this balance.
    #3 This change would go happen at 3.2 which is a new raid tier. They can clearly design the new encounters with whatever tank HP value the changes lead to. All the old stuff will be significantly out-geared just like it has always been. Yet more HP doesn't change anything about that.

    Quote Originally Posted by Alahra View Post
    I don't disagree here--my general preferred solution is a split between STR and VIT in some way, with just enough of VIT contributing to damage to make Fending the preferred accessory choice. This will allow the developers to better predict both tank DPS and tank health pools when designing future content, which should (hopefully) result in better encounter design.
    If vit is better than strength for damage there's no reason to ever carry strength. That basically means it's irrelevant if it's a hybrid between vit and str or vit alone.
    If you want strength to mean something still it has to be better than vit for damage. You need a different control, like tank busters that require several vit accessories to survive or some kind of strength cap, in order to push vit accessories then.
    (0)
    Last edited by Rbstr; 10-31-2015 at 12:53 AM.