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  1. #9
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alahra View Post
    I don't think the developers really share your concern....
    There is about a 5000 HP difference (ish, math - coffee = no math) between full VIT accessories and full STR. Assuming both tanks go full VIT, how long would it be until healers figure out how to solo heal everything and we have a SCOB group make up again, but with 2 tanks and one healer? (Which SE doesn't want, hence FCOB and Alex having specific mechanics for both tanks). This just drags us down the path of ever inflating damage numbers to counteract the ridiculously high tank health.

    I do expect there to be some bloat in numbers, I just prefer a seperation in the stats that determine my damage output and my health.

    Quote Originally Posted by whiskeybravo View Post
    One issue I see with that is, either the effects would be so minimal as to not really matter - or they start to encroach on balance. Like, we know drk is better with magic mitigation, but now you can have war or even double war stacking magic down thus eliminating the need for drk (and possibly pld). So you don't want to get in that situation, you still want each job to have it's niche.
    I agree with all of this, should have added to the "less flashy" statement, "likely to become more broken than the current setup". In no way do I think adding buffs to VIT accessories would be a perfect system. Just throwing out a different option, beyond my previous statement of SE putting in a "tank stat" to replace STR.
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    Last edited by AlexiIvaniskavich; 10-31-2015 at 12:10 AM.