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  1. #1
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Simple Fix.
    Give all accessories 1/2 the Vitality of its main stat rounded up.
    Give Tank accessories 1/2 the Strength of its main stat rounded up.
    Still requires a lock, because no one wants half strength gear.
    (0)

  2. #2
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    @Dario,

    Existing equipment being fine only means just that... existing equipment. Not "what you have on" necessarily. Fending gear exists, so it's "existing equipment " in that statement.
    (0)

  3. #3
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    It would be kind of convenient if they did away with VIT accessories altogether and just balanced around all tanks using STR pieces.. But that would lead to crazy competition over STR accessories with MNK+DRG.

    Just class locking all tanks into VIT accessories would be a crude fix, and take away the choice to switch to all STR gear for easy content.

    Feels like something is missing from VIT.. maybe a second effect for tanks that increases healing taken? Or they could just -massively- buff the health bonus tanks get from VIT, then balance raids around tanks having VIT accessories or go splat.
    (0)

  4. #4
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kalamari View Post
    It would be kind of convenient if they did away with VIT accessories altogether and just balanced around all tanks using STR pieces.. But that would lead to crazy competition over STR accessories with MNK+DRG.

    Just class locking all tanks into VIT accessories would be a crude fix, and take away the choice to switch to all STR gear for easy content.

    Feels like something is missing from VIT.. maybe a second effect for tanks that increases healing taken? Or they could just -massively- buff the health bonus tanks get from VIT, then balance raids around tanks having VIT accessories or go splat.
    Thing is, there is no "choice". You take the DPS gear or you're bad. No other job has this illusion of choice either.

    You don't see DPS or healers picking up fending gear outside gimmicky crap, like duoing Ramuh.
    (3)

  5. #5
    Player
    Declare's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Declare Chere
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I must say in a certain way it is quite amusing. The majority of "tanks" are good player that are able to deal good amount of damage so that the majority of "dps" has to cry since they get outplayed
    On the other hand no one loses a word about SCH that can also deal fucking much dmg in many encounters if they dont have to heal.
    Bring the player not the class
    (1)

  6. #6
    Player
    Sir-Meliodas's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Corvo Meliodas
    World
    Exodus
    Main Class
    Warrior Lv 60
    I don't think they would nerf our dps because if they did there would be a super tank rage, which they probably don't want to deal with.
    They said they were changing the calculation so that players wouldn't have to choose pentamelds over other gear.
    I predict that they will use both vitality and strength in the damage formula so that savage raiders can use vit gear without sacrificing attack power.
    The formula may be 3/4 Strength + 1/2 Vitality = Attack Power.
    This way people can use fending or slaying accessories without sacrificing too much attack power as slaying accessory will have about only 25% more attack power contribution than a fending accessory.
    If you do the math we would gain a dps boost, which would help paladins out.
    And besides, tank dps being closer to a real dps's dps is good because when a tank doesn't tank it is acting as a dps.
    (2)

  7. #7
    Player
    DarioSkydragon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Dario Skydragon
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sir-Meliodas View Post
    And besides, tank dps being closer to a real dps's dps is good because when a tank doesn't tank it is acting as a dps.
    I cant agree more on that.

    They can nerf our tank-stance damage or require more time in tank-stance, but can find a way to mantain the dps of the tanks when they are at full-time dps-stance. Today a tank dps dont get even close to meele and caster dps's, so there's no need to change it in the future for some reason.
    (1)

  8. #8
    Player
    Sir-Meliodas's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Corvo Meliodas
    World
    Exodus
    Main Class
    Warrior Lv 60
    No, dps should not be nerfed as we need it to maintain aggro sort of.
    A warrior in Deliverance, not Defiance, is quite close in terms of dps to an actual dps in fact. Although DRK and PLD have less to dps than a warrior unfortunately. SE said that they were going to change the damage calculation of tanks so that tanks don't tanks don't have to need to use pentamelds anymore, so I am guessing that the formula will be 3/4 Strength + 1/2 Vitality as this would allow tanks to use vitality accessories (if they needed more hp) or slaying accessories (if they needed more dps) so that vitality accessories were worth it to acquire, where pentamelds would not be necessary anymore as vitality and slaying accessories could meet all raid needs. This formula prevents our dps from being nerfed so that there is no tank range on the forums, keeps people invested in tanking, and so that people can do old content without much change to their strategies.
    (1)

  9. #9
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    "Currently, tank damage calculations check the character’s Strength and Vitality values; however, this will be changed so that it is calculated with Strength only."

    Time to switch back to Strength Potions again.
    (0)

  10. #10
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Galactimus View Post
    "Currently, tank damage calculations check the character’s Strength and Vitality values; however, this will be changed so that it is calculated with Strength only."

    Time to switch back to Strength Potions again.
    Nooooo! Anything but Shark Oil! D:
    (1)

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