Quote Originally Posted by AlexiIvaniskavich View Post
There is about a 5000 HP difference (ish, math - coffee = no math) between full VIT accessories and full STR.
You were close, it's about 4k with 190 accessories. I think more importantly is the str difference between full slaying and fending sets, which is about 200 str. Converted stat weights this is the equivalent of 20 weapon damage, or in other terms it's the raw damage difference of a 200 eso weapon versus a 2.0 non upgraded poetics weapon (20 phys atk difference)

Ie going full fending at level 190 is equivalent to an 80 level drop in weapon damage. This is a pretty substantial loss we are talking about especially in fights based so heavily on raid dps. Now granted most tanks are going to mix the two to reach the hp threshold in everything after a1s, but for any other content running full slaying is completely viable with a full 200 left side due to the vit on the armor.

Ultimately the problem occurring here has nothing to do with tanks or their stats at all. It has to do with the design and mechanics in the raid content. They either need to increase the raid damage output to tanks by the bosses or establish mechanics that some how trivialize tank damage output in the fight to lower the weight of their damage stats for that instance and in turn lower the benefit of gearing such a way. Simply recalculating the tank damage calculations or nerfing there stats won't change anything. It will ultimately just make tanking that much less rewarding and more boring than it already is. The one thing that increased tank dps and rotations actually do is make tanking wayyyyy more interesting and allow for the skill ceiling to be raised. Short of revamping the entire game engine to make defense and active role and not a rng calculation, straight defense tanking in this game will always remain a complete snoozefest with almost no skill necessary aside from spamming aggro moves and pushing a cooldown when a bar is about to fill up for an attack.