Results 1 to 10 of 297

Hybrid View

  1. #1
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I cant find an issue with them adjusting vit so that a 210 vit piece, for instance, provides the dps and ehp of pentamelds. Thats actually a statistical buff. =/

    No one thinks you should have vit count for hp and damage at 100% of their current scaling if not for the fact that it would nerf tank dps by an utterly miniscule amount across the board which a lot of people are bullheadedly opposed to.

    I.e. 50 vit in 3.2 could give the equivalent of what 35 vit+35str currently gives.

    I will happily do 800-850 dps instead of 900 if it means we will be rid of the venom the tanking meta is drowning in revolving around primary stats and gear choices. There's also zero reason to assume raid dps requirements won't be adjusted to accomodate such changes, so i dont buy the argument that "oh if they nerf anyone's damage by 50dps we won't be able to clear!" Cmon now.
    (0)
    Last edited by Syzygian; 10-27-2015 at 04:31 AM.

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would make "Vitality" also give damage, but I would make Jewelry give less vitality.

    For example, a piece that gives 35 strength gives only 15-20 vitality.
    (0)