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  1. #11
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Disc View Post
    Lot of misinformation in this thread. As it is now, parry does in fact increase damage dealt, through Low Blow & Reprisal procs for Dark Knight. But they can't make it useful without reworking all three tanks.

    The problem is you can only get roughly a 12% increase to parry rate through gear. Which equates to about 2.4% damage mitigation, and less for DRK DPS, so nobody cares about it. For parry to become relevant in it's current form gear would need to offer at least 4x as much(48% rate, 9.6% mitigation) or more. But then you run into the issue of an extremely powerful parry based MT in DRK & how you're going to buff PLD who has a naturally lower parry rate(even without shield), loses parry mitigation to block, & produces less enmity out of tank stance.

    It's better they just leave parry where it is or remove it from gear/food.
    If you multiply those numbers by the total damage you deal and take over the course of the fight, it totals some notable discrepancies.

    Quote Originally Posted by Violette View Post
    Some napkin math shows that even with reprisal and low blows a 5% increase in parry rate will only get you 0.01% increase in damage.
    Common sense shows that 0.01x is a decrease not an increase.

    If your parry rate ever makes the difference between 1 Reprisal and 2 Low Blows, and 2 Reprisals and 4 Low Blows, per minute, that's a 410 potency per minute gain. I wonder how much crit/det/ss you need to match that number?

    In the DPS race I think a lot of people forget that in terms of DPS, STR is the only thing that matters significantly and ALL secondary stats offer extremely miniscule returns whether they are DPS or mitigation stats.
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    Last edited by Syzygian; 09-27-2015 at 05:43 AM.