Ideally they start making Job locked sets with more/new stats catering to each Job's flavor rather than what we have now; Job locked gear would allow for them to add more stat complexity without making it too confusing for people.

Example being:

Paladin specific gear begins to add extra Block benefits, Fast Casting, Physical damage reduction, and TP cost reduction.

Dark Knight specific gear introduces extra HP/Drain benefits, MP refresh effects, Magic damage reduction, and Parry bonuses.

Warrior specific gear introduces additional stacks bonuses, HP regen effects, and Attack speed bonuses.


What this does is gives each Job a more established style and benefits their unique tool kits and new ways to balance Jobs without having to nerf, buff, or cater content to them.