Parry:Okay so hear me out here. This probably isn't the perfect approach to fixing parries but it could be a realistic answer. A parry is a defensive action where a swordsman take an opponent's blade with their guard to thwart an attack, leaving the opponent open for an attack called a "riposte". My conclusion from this is that parries could be reworked to represent this by having a parry nullify damage rather than mitigate damage and make the next auto-attack do either a straight damage increase or a critical hit.
After a parry, your next attack is a critical hit.
FIXED
Last edited by Nektulos-Tuor; 09-30-2015 at 09:03 AM.
This isn't about Warriors. This is about Parry.
And to make it true. You could add the following effects.
Sword Oath:
All Parry is converted to critical rate.
Shield Oath:
After landing a successful parry your next ability critical hits.
Grit:
After landing a successful parry your next ability critical hits.
Gosh, all people do is complain. Not even wanting to use their noggins.
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