As FallenWings said, Warrior's shouldn't be nerfed. They're the monks of tanks. Minimal raid utility, maximal damage. Warrior's are inherently a selfish class and it's part of what makes them unique.

Paladin's should be more akin to ninjas, with a LOT of utility but the lowest damage. And Dragoons are like Dark Knights, they both have some good raid utility, but not as much as the ninja/paladin.


How can we fix this?
1. Give paladins more enmity in shield oath. This will bring their enmity gen up to scratch and in line with the other two tanks over time (not initially).

2. Give Shield Swipe a higher damage value. 10-20 potency more will be nice.

3. Give Shelltron a residual effect, i.e. blocks the next auto attack, while active magic damage reduced by 10%
4. Divine Veil is on a longish cooldown for a somewhat mediocre effect. Could it instead give a 10% bubble while increasing the damage towards the paladin's target by 5% for 10 seconds?