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  1. #1
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    People don't want war to have TP restore because the other tanks don't have TP restore / resource sustain that doesn't result in a loss of DPS. The problems are with the other tank classes needing tweeks to bring them to more efficient levels.
    That doesn't mean WAR should lose their only way to manage their resources. That means other PLD and DRK should get ways to manage their TP.
    Also, DRK's resource sustainability doesn't hamper their DPS, with the exception of using Unmend to manage TP. They have Blood Price/Weapon as cooldowns and Syphon Strike, which is a part of their two strongest combos.
    (1)
    Last edited by Airswimmer; 09-22-2015 at 11:10 PM.

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Airswimmer View Post
    That doesn't mean WAR should lose their only way to manage their resources.
    Now if only other people realized this.

    p.s. in case anyone is wondering Equilibrium is used for TP in situations where overpower is needed in abundance (A2S, Dungeon Speed Runs, ???).
    (2)
    YouTube.com/c/iBluairjgr

  3. #3
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    the only nerf in FFxiv:ARR's history was the bard, which was so OP there was no need to bring a melee (except maybe for the LB ? but the mage could do it).

    The WAR isn't game breaking, and thus won't be nerfed. If SE does anything, they'll most likely buff PLDs a bit.
    (1)

  4. #4
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I'm a former PALADIN and I don't think WAR should be nerfed all the contrary, hey should rise the level to war instead of lowering war one, why in the hell would you want a class to be "less fun" anyone in their sane mind would not like that, PALADIN is currently boring I switch to war because I coulnt stand PLD "easiness" "dull" "simplistic" gameplay, lowering that bar to be an STANDAR is just the wrong approach and the worse case scenario, why would anyone want nerf instead of buff as a mean for balance? anyways, no.

    imo this threat is just a joke to salt some war out of the water...
    (0)

  5. #5
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    This thread is sure active for how old it is lol

    Quote Originally Posted by Kuwagami View Post
    the only nerf in FFxiv:ARR's history was the bard, which was so OP there was no need to bring a melee (except maybe for the LB ? but the mage could do it).

    The WAR isn't game breaking, and thus won't be nerfed. If SE does anything, they'll most likely buff PLDs a bit.
    Actually I can think of another class that was nerfed in FFXIV:ARR history, SMN. Nerfed their single target and aoe dmg by making Bane only spread dots to an additional 3 targets from your main target, and they also removed thunder as a cross class from SMN, and gave them blizzard II instead. Recently Bane now works again on all near by targets with only a 50% dmg from the original target in HW, and we can already see how powerful Bane is against multiple targets again, again at only 50% of it's original damage.

    @OP Do I believe Warrior needs to be nerfed, idk. But what I do believe for a long time now is all tanks do need to be reworked in general, so any tank combination is possible where each tank is viable choices as MTs, and as OTs. Tanks need to be able to tank, just like dps need to dps, and healers need to heal..reason why AST needed it's buff on healing.
    (4)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Isius View Post
    Nerfed their single target and aoe dmg by making Bane only spread dots to an additional 3 targets from your main target
    It was always that way, tooltip got fixed.
    (0)

  7. #7
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    ^No it wasn't back in 2.0 you could Bane as many targets at possible from your Bane target as long as everything was clumped together. Don't lie. I was playing SMN at the time.
    (0)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Isius View Post
    ^No it wasn't back in 2.0 you could Bane as many targets at possible from your Bane target as long as everything was clumped together. Don't lie. I was playing SMN at the time.
    Maybe I'm thinking of something else, but I could've sworn it was always 3 targets. I'll ask my bf whenever he returns, he mained SMN since 2.0 as well. Sorry for saying that as if it were 100% fact, though - should've clarified that that's just what I recall.

    e: Bf doesn't recall. Checked 2.1 notes and it says they removed Thunder from all crossclass but only changed the range for Bane (5y to 8y). Was it before/after 2.1 or something?
    (0)
    Last edited by SpookyGhost; 09-23-2015 at 01:44 AM.

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kuwagami View Post
    the only nerf in FFxiv:ARR's history was the bard, which was so OP there was no need to bring a melee (except maybe for the LB ? but the mage could do it).

    The WAR isn't game breaking, and thus won't be nerfed. If SE does anything, they'll most likely buff PLDs a bit.
    Wrong. From the patch 2.45 patch notes:
    Rogue

    Action Adjustment
    Aeolian Edge TP cost has been increased from 50 to 60.
    Shadow Fang TP cost has been increased from 60 to 70.
    Kiss of the Wasp The increased damage effect now only applies to physical attacks.
    Kiss of the Viper The increased damage effect now only applies to physical attacks.
    This was in the same sub-patch that buffed Dragoon damage and survivablity. They equalized the DRG, MNK and NIN around the MNK's capabilities.
    (1)

  10. #10
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    The only change Warrior needs is the animation for decimate.For such a mighty move it lacks the animation to create that impact.Should make it create a huge explosion.Possibly maybe even make the entire screen shake too and give a 2 second stun to all enemies on map.
    Also for stance dancing the cooldown on our stances is a bit too long.I think it needs to be shortened for better stance swapping.
    And seeming as tanks don't really need tank LB maybe change warrior lb to super fell cleave.Which is single target damage lb which can work with bloodbath to restore warrior to full hp.
    (2)

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