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  1. #1
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Why you guys holding so many cds? I've never used a doom spike on double hands(I'm not sure why you would do that?),I just double dot and hit them 4/5 lasers. Also I just use spineshatter for first wash away and elusive back for second. Its not that hard to aim it after you get used to it.
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  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Hakmatic View Post
    Why you guys holding so many cds? I've never used a doom spike on double hands(I'm not sure why you would do that?),I just double dot and hit them 4/5 lasers. Also I just use spineshatter for first wash away and elusive back for second. Its not that hard to aim it after you get used to it.
    Spineshatter is the only one I hold. A lot of groups you'll see DRGs hold back a bit because they need to get past Hand of Pain (which I can understand... don't agree with it, but I can understand). My reasoning for holding the Spineshatter Dive is because my group uses Holmgang on the first and nothing for the second. It is therefore much safer to use the Elusive towards a fixed target and Spineshatter towards one that might be heading towards a tank on the opposite side of the arena from you in a second, and then possibly get dragged further if the tanks are too close to each other. Then the potential second gap-close if your last Hands mechanic is Prayer.

    The theorycrafting behind Doom Spike on two targets is more than I care to get into right now because it's not as simple as just see 2 targets -> Doom Spike (I mean, it blows Full Thrust out of the water, but still). For A3, it's also got a lot to do with the timings of the hand phase, the time the BotD timer comes back up, and so forth. Where I can leave it for now is that the primary weakness of double-DoTing is that the Chaos thrust has to pay off almost all the way. Nor should you forsake Disembowel on the bard's primary target (which should be the same as yours) either, because at the very least you don't have the TP for that without a Goad. But the idea that 440 potency / 60 seconds is worth sacrificing a few rounds of 336 / 2.4 seconds should be regarded as a wut, at least.

    It is just fine to double DoT, and you will beat out someone going single target only (which in itself is all that is necessary), but I'm confident that due to the timings on everything and the nature of the few opportunities you have to even attempt it, you do squeeze out a few extra potency with Doom Spike. Prove me wrong!

    (edit: should also note that Elysium's world first video has a demonstration at about 2:20)
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    Last edited by SunnyHirose; 09-18-2015 at 09:18 AM.