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  1. #1
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by JackFross View Post
    snip
    I'm sorry I missed that.

    Thanks for pointing that out Jack, although... I guess I'm just dumb but I don't know how to use the model in the OP to calculate the actual percentage or multiplier lol, for example:

    I have 500 CRT, that means,

    ((500-354)/(858*5))+0.05

    = (146/4290)+0.05

    = 0.034032 + 0.05

    = 0.084032

    If the number 1 is 100% percentage, that means, this is close to 8.4% CHR?

    That's quite low, it seems like CHR won't be able to reach numbers I'll be comfortable to invest in it while sacrificing other stats.
    (0)
    Last edited by Greyfrost; 09-16-2015 at 05:22 PM.

  2. #2
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Yes, 1 represents 100% chance. In the formal study of probability, it is more convenient to do it that way since you're usually multiplying it with or adding it to other things willy-nilly.

    I came up with the crit chance formula listed in the OP. I'm convinced that it's fairly correct, as it's been verified for many values of crit at levels 50, 53, and 60 (especially 60, where people had shared their results point by point!). If the crit multiplier formula isn't directly based on it, I'd be surprised, because when people have tested it, it has appeared to be a linear relation with the same slope as the crit chance formula.

    Those two formulas are, more or less, the only ones I'm satisfied with. Skill speed can be approximated just fine, but has proven difficult to nail down perfectly. It's not just that; I haven't come across sufficiently thorough point by point tests (especially with spell casts and GL/Huton)--and it's no wonder, since collecting this info is a pain! I'm approaching a point, gear-wise, where I might be able to to test the DoT potency buff from skill speed, but that's even more of a pain to test. And of course, the damage formulas have proven to be a tricky beast to nail down, and perhaps always will.

    We do know these formulas with enough accuracy to declare crit to be the king of secondaries. You generally want a proper balance for the best damage, though. The 2.4-2.55 zero skill-speed BiS was kind of a fluke....
    (0)
    Last edited by SunnyHirose; 09-16-2015 at 05:04 PM.

  3. #3
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    On a side note, since I haven't started raiding savage (will be, soon) , can I start spending Eso on other jobs?

    Seeing as I already have, Eso weapon, chest, pants, belt, 1 ring. Or do I need more?

    Contemplating this for a bit, since none of the current BiS Setups are composed of only 1 set, all of them are mixed i210 gordian/dragonlancer's.

    Just need to clarify this for a bit since... I think if we were to go full Dragonlancer's... Then the stats will be messed up?
    (0)

  4. #4
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Greyfrost View Post
    On a side note, since I haven't started raiding savage (will be, soon) , can I start spending Eso on other jobs??
    If you're gonna be raiding soon, start stockpiling Eso. You have all the big non-weapon pieces that you'll definitely want, but keep in mind the head drops from A3, which is a long way off if you're just starting now.

    First, make sure you meet acc caps for what content you'll be running. From there, my suggestion is to save up and buy stuff as you need it. If those Gordian gloves drop from A2, you'll NEED more accuracy to use them (and you want to) so that'll have to come from somewhere. Options are never a bad thing, even when you have the "best-in-slot" gear.

    That said, that's all of course up to you. Depending how long it'll be before you start raiding, it might be worthwhile to just start buying for other classes and start saving when you're actually clearing stuff.
    (0)

  5. #5
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Considering I hardly believe the formulas that pointed at it, yeah. Nothing is really a thing until someone actually has the set and tests it rigorously (which, thanks to the new drop system, is no longer confined to a few people with lucky drops... but is instead confined to a very small number of raiders ._.;; ). I'm personally shooting for the 777 crit set because muh TP management
    (0)

  6. #6
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SunnyHirose View Post
    Considering I hardly believe the formulas that pointed at it, yeah. Nothing is really a thing until someone actually has the set and tests it rigorously (which, thanks to the new drop system, is no longer confined to a few people with lucky drops... but is instead confined to a very small number of raiders ._.;; ). I'm personally shooting for the 777 crit set because muh TP management
    So would you like me to list this set on the main page for you instead?
    (0)

  7. #7
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Thendiel View Post
    So would you like me to list this set on the main page for you instead?
    I'd like it better, anyway. My model possibly exaggerates the effect of skill speed on DoTs when it's that high.

    (I didn't consider Urchin Loaf at all because it's going to be prohibitively expensive for most players. Heck, on my server, you couldn't even buy a week's supply a month ago.)

    e: A4S down, now I can resume life \o/
    (4)
    Last edited by SunnyHirose; 09-17-2015 at 02:21 PM.

  8. #8
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SunnyHirose View Post
    e: A4S down, now I can resume life \o/
    A big congratulations, and I'm starting savage soon-ish, once I get past the entry test for this group...

    I wanna join the big boys :c.

    Did you get any weapon upgrade/trident on A4S?
    (0)

  9. #9
    Player
    Baa's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Reyndir Elyssa
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Is 2.40s GCD really needed?

    I have 588 SkS (2.41s GCD) and my HTs are buffing themselves. I think this is because damage is determined when starting the GCD, while the HT buff applies after more than a second into the GCD, making it effectively last a little over 25s.

    I just experimented with 2.47s GCD and HT still buffs itself. Of course, double-weaving and/or lag makes this too risky, but 2.40s appears to be excessive.
    (0)

  10. #10
    Player

    Join Date
    Nov 2014
    Posts
    389
    realistically are the situations where you drop uptime for mechanics/aoe dodging and end up risking geir salvaged by high skill speed or not

    because even at 2.41 (580-590 or so) optimal 3 geir/min is possible, if just a bit tight. so yes disconnecting for an aoe or a mechanic will make you lose 3 lasers if its at a bad timing; but would this not be the same at 650+ sksp as well? that 0.02s difference spread over a minute i don't feel is enough to make a difference. with 25 skills over a minute, that's 0.50s extra; is that really enough to salvage 3 geir/minute when you have to dodge an aoe or do a mechanic (or get done by a mechanic, cough quarantine/ferrofluid cough). even then it's probably closer to 0.38-0.40s extra time, since typically the last 4-5 GCDs before BoTD refresh, you aren't worrying about the timer anymore anyway
    (0)

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