I think that Hak has already proven you wrong.

I think that Hak has already proven you wrong.
To be fair, about 75% of A3S is the final phase. The amount of impact DS v 2x CT in hand phase has on that final parse number is astronomically small. Assume Doom Spike gives a boost of 200 dps in that 15s window - that's 3000 damage over the course of a 11m 36s fight (696s) which amounts to less than 5 dps. You won't even notice the difference. Crit rate causes more variance than that in final dps numbers. You can assume in the opposite direction, as well, and see the same thing. Also please note - 200 dps is a HUGE overestimation of the difference between those two approaches, I'm quite sure (without running the numbers), so the gain would be even smaller over such a long fight. C:I think that Hak has already proven you wrong.
That is to say - a single parse of a clear attempt being the top can't be used to prove one method over the other in one small window of a long fight, since there's FAR too many other factors that come into play in individual parses.
ALSO I just panicked something fierce since a parse of me was on there and I had never submitted one and I was like HOW DID IT KNOW xD
Last edited by JackFross; 09-18-2015 at 09:37 AM.

Oh, he has me beat there for sure (I know who I'm talking with), but that's not formal enough a proof to convince me
It's impressive enough with a death, though.
Next week I get to see what I do with i208 level strength. ((I'm looking forward to it!))
Last edited by SunnyHirose; 09-18-2015 at 09:46 AM. Reason: no wait that's dumb i'm buying the ring next week
I died at the end tooI think that Hak has already proven you wrong.My issue with DS has nothing to do with the double dotting, it's botd timers, I get 4-5 lasers on double hands, how many do you get? In sitting at 1450-75 going into adds with no DS.


I think Hak is playing a different game than the rest of us lol
Seriously, tho, I can't figure out how to get that many lasers off. May have a bit to do with how our tanks position them, I do too much running around I think. They use tempered/holmgang for second wash away, hold them in the middle (which is enough time to IDC one of them) then drag apart for closed fist, so I follow the MT, once parting casts they converge back in the middle about the time Digi/Equal cast, so I only have time to start hitting the higher one. I asked to see if they can separate them a bit more because GK will hit both if I use it there, but they weren't able to move them enough for it not to clip the other one. From the second wash away to Equal is done I get 1 GK (during parting), with an opportunity for one or 2 more at most during Equal if I disregarded the incidental damage.
Last edited by whiskeybravo; 09-19-2015 at 03:17 AM.
I need to buy eso pants so I don't got 700 acc lol but being 208 for sure makes you feel strong![]()

You can filter the fights to the first 3m5 seconds if you want a snapshot of the everything pre add phase. Unless you can provide a parse of someone using doomspike in phase 1 since there's no one to compare to.
RNG in add phase can also really kill your overall numbers as well especially when your group has way too much dps as it is in that phase. With bad tethers and magnets and high party dps you can have really bad uptime in that phase.
seriously, RIP DERVY, such a shame SE, such a shame...
Something interesting someone was throwing around the other day is the idea of dropping Phlebotomize from the rotation altogether. With a 2.4 or lower gcd, you could get 4 gsk per minute - the timing is really tight at 2.4, but doable. I just ran numbers on it and it's only ~3 pps loss (not completely accurate, but this is like less than a 2% drop just counting base rotation + GSK damage) assuming you maintain the 4 gsk per minute. The main benefit, though, is that your TP per GCD drops from 64 to 61, significantly curbing the spending of resources. This could be really useful to employ during periods of extended uptime where TP concerns are actually significant.
It probably has no place in the CURRENT meta, but it might be something to keep our eyes on going forward. If someone could back me up on it being such a small loss to drop Phleb, that'd be cool. What I did seems sound. I used a formula Dervy gave me a while back and the solution to reverse engineer the 1.5s delay on Chaos Thrust to plug back in and calculate dot potency, so it might not be accurate in that regard.
Or actually... might be worthwhile to employ this in the opening phase of A3s? Dropping Phleb instead of a 4th hit and then re-upping it once jigglebutt comes back as a hand? I'll have to think on that...
///EDIT: A2S. According to this, using HT>CT>CT is more pps than HT>CT>P>CT by a LONG shot. AND you can pick up 4 gsk per minute AND it's less TP consumption - I mean it's probably common sense. I dunno, I drive a gobwalker! But food for thought. Phlebotomize might be worthless in A2S.
Last edited by JackFross; 09-18-2015 at 02:36 PM.
HT > CT > CT On A2S here we go!
Oh wait... I'm the driver ;_;
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My issue with DS has nothing to do with the double dotting, it's botd timers, I get 4-5 lasers on double hands, how many do you get? In sitting at 1450-75 going into adds with no DS.



