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  1. #1
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    (1)

  2. #2
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Thendiel View Post
    To be fair, about 75% of A3S is the final phase. The amount of impact DS v 2x CT in hand phase has on that final parse number is astronomically small. Assume Doom Spike gives a boost of 200 dps in that 15s window - that's 3000 damage over the course of a 11m 36s fight (696s) which amounts to less than 5 dps. You won't even notice the difference. Crit rate causes more variance than that in final dps numbers. You can assume in the opposite direction, as well, and see the same thing. Also please note - 200 dps is a HUGE overestimation of the difference between those two approaches, I'm quite sure (without running the numbers), so the gain would be even smaller over such a long fight. C:

    That is to say - a single parse of a clear attempt being the top can't be used to prove one method over the other in one small window of a long fight, since there's FAR too many other factors that come into play in individual parses.

    ALSO I just panicked something fierce since a parse of me was on there and I had never submitted one and I was like HOW DID IT KNOW xD
    (1)
    Last edited by JackFross; 09-18-2015 at 09:37 AM.

  3. #3
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Oh, he has me beat there for sure (I know who I'm talking with), but that's not formal enough a proof to convince me

    It's impressive enough with a death, though.

    Next week I get to see what I do with i208 level strength. ((I'm looking forward to it!))
    (0)
    Last edited by SunnyHirose; 09-18-2015 at 09:46 AM. Reason: no wait that's dumb i'm buying the ring next week

  4. #4
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Thendiel View Post
    I died at the end too My issue with DS has nothing to do with the double dotting, it's botd timers, I get 4-5 lasers on double hands, how many do you get? In sitting at 1450-75 going into adds with no DS.
    (0)

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hakmatic View Post
    I died at the end too My issue with DS has nothing to do with the double dotting, it's botd timers, I get 4-5 lasers on double hands, how many do you get? In sitting at 1450-75 going into adds with no DS.
    I think Hak is playing a different game than the rest of us lol

    Seriously, tho, I can't figure out how to get that many lasers off. May have a bit to do with how our tanks position them, I do too much running around I think. They use tempered/holmgang for second wash away, hold them in the middle (which is enough time to IDC one of them) then drag apart for closed fist, so I follow the MT, once parting casts they converge back in the middle about the time Digi/Equal cast, so I only have time to start hitting the higher one. I asked to see if they can separate them a bit more because GK will hit both if I use it there, but they weren't able to move them enough for it not to clip the other one. From the second wash away to Equal is done I get 1 GK (during parting), with an opportunity for one or 2 more at most during Equal if I disregarded the incidental damage.
    (0)
    Last edited by whiskeybravo; 09-19-2015 at 03:17 AM.

  6. #6
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SunnyHirose View Post
    Oh, he has me beat there for sure (I know who I'm talking with), but that's not formal enough a proof to convince me

    It's impressive enough with a death, though.

    Next week I get to see what I do with i208 level strength. ((I'm looking forward to it!))
    I need to buy eso pants so I don't got 700 acc lol but being 208 for sure makes you feel strong
    (0)

  7. #7
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    You can filter the fights to the first 3m5 seconds if you want a snapshot of the everything pre add phase. Unless you can provide a parse of someone using doomspike in phase 1 since there's no one to compare to.

    RNG in add phase can also really kill your overall numbers as well especially when your group has way too much dps as it is in that phase. With bad tethers and magnets and high party dps you can have really bad uptime in that phase.
    (0)

  8. #8
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    seriously, RIP DERVY, such a shame SE, such a shame...
    (0)

  9. #9
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Something interesting someone was throwing around the other day is the idea of dropping Phlebotomize from the rotation altogether. With a 2.4 or lower gcd, you could get 4 gsk per minute - the timing is really tight at 2.4, but doable. I just ran numbers on it and it's only ~3 pps loss (not completely accurate, but this is like less than a 2% drop just counting base rotation + GSK damage) assuming you maintain the 4 gsk per minute. The main benefit, though, is that your TP per GCD drops from 64 to 61, significantly curbing the spending of resources. This could be really useful to employ during periods of extended uptime where TP concerns are actually significant.

    It probably has no place in the CURRENT meta, but it might be something to keep our eyes on going forward. If someone could back me up on it being such a small loss to drop Phleb, that'd be cool. What I did seems sound. I used a formula Dervy gave me a while back and the solution to reverse engineer the 1.5s delay on Chaos Thrust to plug back in and calculate dot potency, so it might not be accurate in that regard.

    Or actually... might be worthwhile to employ this in the opening phase of A3s? Dropping Phleb instead of a 4th hit and then re-upping it once jigglebutt comes back as a hand? I'll have to think on that...


    ///EDIT: A2S. According to this, using HT>CT>CT is more pps than HT>CT>P>CT by a LONG shot. AND you can pick up 4 gsk per minute AND it's less TP consumption - I mean it's probably common sense. I dunno, I drive a gobwalker! But food for thought. Phlebotomize might be worthless in A2S.
    (1)
    Last edited by JackFross; 09-18-2015 at 02:36 PM.

  10. #10
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    HT > CT > CT On A2S here we go!

    Oh wait... I'm the driver ;_;
    (0)

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