Results 1 to 10 of 89

Thread: Samurai

Hybrid View

  1. #1
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Giantbane View Post
    snickersnack
    Yoshi also once said that he could see drk being a dps split off from gladiator like smn and sch split off arcanist, and we know how that turned out. ^^

    I'd prefer it to be a tank but I can live if it winds up a str based melee with fun mechanics. Make it easier for me to need dem str accs XD

    I just think mechanically it could be a very refreshingly different sort of tank in how it plays. Drk feels to much like pld with mp management mechanics stapled on for me to really enjoy it. If pld gets buffed I might even make that my secondary over drk, and I never thought I'd say that about a greatsword class.

    I do think you're probably right about only 2 classes per xpac from now on(1 dps per xpac and then alternate healer and tank). I feel like just 1 isn't enough, it'll be ninja bloat all over again.
    (0)

  2. #2
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ArdorGrey View Post
    1 dps per xpac and then alternate healer and tank.
    So... you're saying there aren't enough damage dealing classes already, and adding them at a faster rate than healers or tanks is a good idea?
    (0)

  3. #3
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by JeniLinsky View Post
    So... you're saying there aren't enough damage dealing classes already, and adding them at a faster rate than healers or tanks is a good idea?
    Honestly, theres enough classes of all of them. They've covered most of the bases on tanks and healers too. Really anything beyond this point is gonna be fluff. Additionally tanks and healers are harder to balance content around.
    (0)

  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by karateorangutang View Post
    Honestly, theres enough classes of all of them. They've covered most of the bases on tanks and healers too. Really anything beyond this point is gonna be fluff. Additionally tanks and healers are harder to balance content around.
    Don't forget that it's a Final Fantasy game. There's nowhere near enough jobs in XIV for a Final Fantasy game. Nowhere near. And honestly there is still a lot of different MMO class concepts to explore that are still not in XIV. Tho I agree that tanks and healers are harder to balance than DPS. In the next expansions, we're most likely gonna see new DPS release at a faster pace than new tanks/healers. I think that when XIV will be "finished" (like XI is now basically), we may have something like 5 tanks and healers at maximum. I hardly see more than that.
    (0)

  5. #5
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Freyyy View Post
    Don't forget that it's a Final Fantasy game. There's nowhere near enough jobs in XIV for a Final Fantasy game. Nowhere near. And honestly there is still a lot of different MMO class concepts to explore that are still not in XIV. Tho I agree that tanks and healers are harder to balance than DPS. In the next expansions, we're most likely gonna see new DPS release at a faster pace than new tanks/healers. I think that when XIV will be "finished" (like XI is now basically), we may have something like 5 tanks and healers at maximum. I hardly see more than that.
    Your probably right about the number of jobs increasing. I just hope it doesnt become someone adding a "job" in just to make sure it's there. Even 5 would be pushing the limit of balance for the devs. I just hope we see some more obscure stuff.
    (0)

  6. #6
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by JeniLinsky View Post
    So... you're saying there aren't enough damage dealing classes already, and adding them at a faster rate than healers or tanks is a good idea?
    At the end of the day the dps role is most popular, and will interest more people more than adding tanks and healers at an accelerated rate. And while there's a lot of dps overall, any particular niche(melee/physical ranged/magic) has as many or less roles than tanks or healer. And they haven't even touched the mad concept of a dps that blurs the line between melee and ranged dps yet. If I had my way we'd see a ton of new tank classes. That just isn't a very realistic perspective though.

    Edit: also after seeing how similar drk is to pld mechanically, I don't mind waiting longer for more tanks so long as they're more entertaining & interesting mechanically.
    (1)

Tags for this Thread