Quote Originally Posted by Jynx View Post
Yet if everyone had gear choice like above there would be situations where one item is better in a situation yet all are viable.
So by this logic you would need to acquire all three pieces of gear to be viable in three different contents. Wouldn't that breed an even more toxic environment? Especially if acquiring those pieces took a substantial amount of time?

Horizontal progression the way it's being presented here would make it even more difficult to play multiple jobs for the average player. Vertical progression is more attainable by those with a limited time table because it puts people on a more level footing with gear. This allows things like timing and skill in certain areas to shine through.

I really think this game ( casual style meta) benefits more than suffers from the vertical progression it has.