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  1. #1
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    I'm sure its already been said but its got my vote. Wouldn't mind being able to gear out multiple jobs like in XI, and no the varied iLvl catch-up game we have here is nothing of the same; plus my gear to have meaning (I still remember how awesome it felt to complete my Gallant set in XI.) A lot of XI was indeed a pain in the rear but it actually felt like an accomplishment when you got it done, as compared to here your just rushing to keep up cause in a couple months its all worthless on top of being further behind in story.
    (3)

  2. #2
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    If the rewards of new content aren't better than what you already have, then in what way are they worth getting?
    (4)

  3. #3
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    I think too many of you want XI-II.

    This is not and hopefully never will be XI-II.
    (3)

  4. #4
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nadirah View Post
    I think too many of you want XI-II.

    This is not and hopefully never will be XI-II.

    I think too many of you want WoW: Final Fantasy Edition.

    This is a WoW clone and hopefully will move in it's own direction before it is too late.
    (5)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  5. #5
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hix View Post
    If the rewards of new content aren't better than what you already have, then in what way are they worth getting?
    Assuming we're talking about the 'harder' fights, typically beyond the end game glamour would be to optimize stats. There has been plenty of threads about how tanks use certain pieces they feel fit their build, same can be done with any job. Different sets all with different stat focuses give the ability to mix/match. This gives the extreme elitists/raid pushers the ability to pursue to be top % in damage, while others can hang on to what they want to for longer and not feel pressured to constantly grind for gear. This would also keep the gap smaller, instead of getting into those mismatched parties with a iL170 tank and iL200 dps. They could even throw back in the +abilities; where the raiders will of course math out the best set, others can have their fun dabbling in whatever, as the difference would not be detrimental enough for normal content (non-savage etc).

    Quote Originally Posted by Nadirah View Post
    I think too many of you want XI-II.

    This is not and hopefully never will be XI-II.
    Even with my previous post on this page, I do not want a XI-II. It didn't gain popularity for a reason. However, pushing too far to the other end of the spectrum is just as bad. I'm not asking for the return of Level caps/breaks, or impossible to solo scenarios for leveling, or 30+man "Eco-Warrior" content that requires 30+ to not push the damned-able button too early. I just want my gear to stay valid and worthwhile for more than a month or two (considering we don't acquire the jist of it till the next patch is ready to hit). I'd like to be able to gear up my DRG, be satisfied with where it sits, and have time to gear up a few other jobs to equal ability, not sub-par.



    All in all, XI or not, most games allow a good deal longer on your gear to last you awhile. WoW's impact on gear was noticeable, yet minimal as I could pick back up on it after months break. Same with GW2, left it for nearly a year or so, came back and my characters still was able to do current content (including all the content i missed). This is multiple characters mind you, so different jobs and different views of the game at the same ability. If you did that in XIV currently, all of your characters would be vastly behind and you'd be scrambling to just get one character/one job to be barely on par, not to mention any side-content be damned.
    (4)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    For people wanting FFXI like content and concepts in FFXIV.

    If you really want things from FFXI in the game, I would suggest instead of asking SE to tear down something they have established already, to bring in an idea and then see how it can be worked into the context of FFXIV. Most ideas from XI I see revolve around SE tearing down the wall and rebuilding it. Instead, you should find a way to make it work into the system that is already placed.

    Like this for example:
    Open World Boss Fights: A classic one people request. An 8-man boss to fight open world. If this is something demanded, then you can make it part of the treasure maps. Gather the map, use it, and have a small chance of getting a rare map that spawns an S-Rank like boss. Kill it and receive rare items and say 100 of the latest currency (Esoteric) to influence others to join.

    What people don't realize is that FFXI does fall under archaic design. It isn't to say what they brought to the table is bad or cannot be used in FFXIV, but you have to make it so it is set up to meet modern standards and work in the context of an already established formula game. If it doesn't, then you should realize it would be content that is broken or dead right out of the door.
    (3)

  7. #7
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I was going to add this yesterday, but I hit my post cap for the day apparently.

    Here are ideas of adding horizontal progression without making 1 set that is 'optimal' or required:
    1. Don't make the added fun stats effect damage/mitigation or healing abilities i.e.
    a) Increased movement speed (not usable in PvP)
    b) Summons a clone, this can either do damage and reduce your damage (for same output), take damage but reduce your health (for same total), or just be cosmetic
    c) Frost shield, doesn't do damage or reduce damage, but will apply heavy to attackers
    d) Translations/Lore based, equipping item translates some Eorzean text in-game to your native language for added lore
    e) High jump, lets you jump higher
    f) Increased durability, need to repair less often
    etc..

    2. Don't add armory chest bloat and multiple sets, but simply have an attunement/infusement/enchantment type process
    (1)

  8. #8
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Honestly, If they would just make Void Ark 4 Islands, each with trash and one boss. If you join the DF for the 24 man, you do all the bosses linearly. You also have the option to do each island as a 8 man preformed full party with your FC ship; 1 boss plus the trash.

    Here's the kicker;

    Each island(8man only) has a door unlocked by an item that opens to another boss that's Savage like difficulty level. The items drop from zone events(ex island 1 door is opened by a item that drops like atma did, but only from fates in Sea of Clouds, 1 per character per week; another door is opened from an item is gotten from special maps, etc.) the bosses drop from the same loot table as the regular bosses, plus upgrade items(like gobtwine etc)

    Point is, with your fc, you can run 8 bosses a week, do some open world events, it'd make use of all that open space plus give it a more FFXI feel for those in need.
    (1)

  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Ah sorry, I have never played XI. I simply was responding to the post about 7% drop rate vs Alex NM.
    (0)

  10. #10
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaurie View Post
    Ah sorry, I have never played XI. I simply was responding to the post about 7% drop rate vs Alex NM.
    Yeah, no worries.

    I mean, don't get me wrong, if someone really does enjoy running the same content repeatedly in hopes that this will be the time that RNG works in their favor and they finally get the drop they were looking for, and that's the kind of game play that they find compelling, more power to them.

    If they think that that's the kind of game play that FFXIV should have, in place of it's current system of being much more likely to get an upgrade, but also replacing that upgrade sooner, that's also fine.

    But it's not the direction that SE's currently going in, and it's going to take some very compelling arguments to convince them to change that direction. "SE needs to do this or die", as the OP so eloquently stated, is not a compelling argument.

    And while we'd certainly be seeing fewer "I'm bored" or "There's nothing to do" posts, we'd also be seeing considerably more "RNG sucks" and "I've killed x so many times and still haven't seen a drop FIX THIS NOW SE" posts instead.
    (1)
    Last edited by Ibi; 09-17-2015 at 03:08 AM.

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