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  1. #1
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    I've mentioned a few times that Ariyala's doesn't calculate correctly anymore since 3.0 with different weights, at least for monk. Got to do it by hand or build your own solver for now.
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  2. #2
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ricdeau View Post
    I've mentioned a few times that Ariyala's doesn't calculate correctly anymore since 3.0 with different weights, at least for monk. Got to do it by hand or build your own solver for now.
    You can change the weight and still use the BiS solver. I got this : http://ffxiv.ariyala.com/RLYH. I'm not so sure about the accuracy though.
    Also, it doesn't show the stat weight I used. But, I assumed that (like in 2.0) they are the same as DRG's.
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    Last edited by Melch; 09-18-2015 at 08:40 PM.

  3. #3
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Melch View Post
    You can change the weight and still use the BiS solver. I got this : http://ffxiv.ariyala.com/RLYH. I'm not so sure about the accuracy though.
    Also, it doesn't show the stat weight I used. But, I assumed that (like in 2.0) they are the same as DRG's.
    This is exactly what I was referring to, actually. Even if you input new weights, it still doesn't load the most optimal build.

    The set you came up with adds +268.736 of STR in secondaries, which looks better than what I listed (+266.397), but it doesn't meet the accuracy required to ensure hits landing on adds or the manipulator from the front. And, I'm not mathing it out, but based on my experience with the calculator's issue, the set probably isn't even optimal for an accuracy cap of 634.

    So, Ricdeau is correct in that we'll need to build our sets manually for now. Though, even with a 'working' solver, you should always double check its solution. And the amount of accuracy you should be aiming for is around 647, iirc.
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    Last edited by treuhavik; 09-18-2015 at 11:12 PM.

  4. #4
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Melch View Post
    You can change the weight and still use the BiS solver. I got this : http://ffxiv.ariyala.com/RLYH. I'm not so sure about the accuracy though.
    Also, it doesn't show the stat weight I used. But, I assumed that (like in 2.0) they are the same as DRG's.
    I'm perfectly aware that you can change the weights. It doesn't calculate them correctly which you can see from the math. I'm not sure if it just calculates incorrectly from anything that deviates from the default values or what, but when you manually change them to something close to the values that are estimated to be correct now it doesn't give you a set anything even close to accurate. So you have to do the math yourself or build your own solver for now. I only play monk so I haven't bothered testing with other classes or even to see to what degree it's miscalculating. I just took an old solver sheet made by Dervy and modified it with values for monk.
    (0)
    Last edited by Ricdeau; 09-19-2015 at 04:37 AM.