Someone link me what they consider bis for a4 acc cap please and thank you.
Someone link me what they consider bis for a4 acc cap please and thank you.

haven't bothered keeping up with it too much but i'd probably go this route tbh:
http://ffxiv.ariyala.com/ROC9
basically everything is pretty easy to figure out, but i'd take the str loss from swapping out the fabled ring to using the i190 for the crit/det/not to be over the accuracy amount.
pretty sick amount of crit, and able to use baked pipira or whatever the fuck to hit a4s acc cap
idk, monk dream still on standby til my drg is finished (3 more weeks of esoterics after this week, but already have the monk weapon + chest so that's good)

how to play monk...
get those fat stacks
the end...
So with EU servers arriving very soon, will the reduction in latency change Monk rotations in any way? Like how EU Dragoons will hopefully be able to double weave buffs without trouble after servers are up.
Maybe you want to double weave buffs in the opener to get everything off faster or something, but I have no idea, cause it comes down to what skills you are able to fit into those durations... But otherwise it shouldn't really change anything, I think.
As Craiger pointed out Monk isn't very latency dependent, and is actually quite forgiving on the latency front unless you have extremely high latency to the degree that you couldn't play much of anything. Outside of that the only thing that will really impact you is getting rubber banding or dropping packets a lot causing your abilities to not actually go through (animation will start, but not complete). Generally speaking Monks aren't double weaving buffs or oGCDs often at all so nothing big should really change for the most part.
Monk can be a little harsh at times, with a not so great connection myself, i occasionaly find myself unable to follow up my rotation due to the form change not registering in time when i spike, and chasing a moving target is a nightmare trying to hit them at all, and forget trying to flank them.As Craiger pointed out Monk isn't very latency dependent, and is actually quite forgiving on the latency front unless you have extremely high latency to the degree that you couldn't play much of anything. Outside of that the only thing that will really impact you is getting rubber banding or dropping packets a lot causing your abilities to not actually go through (animation will start, but not complete). Generally speaking Monks aren't double weaving buffs or oGCDs often at all so nothing big should really change for the most part.
I'de have to say casters would be the best when it comes to latency.
That would fall into what I was saying with the rubber banding and packet dropping. Certainly some people might experience this often because their ISP isn't very good, but on a stable connection even with somewhat high latency as long as it is stable you generally won't have any major issues.Monk can be a little harsh at times, with a not so great connection myself, i occasionaly find myself unable to follow up my rotation due to the form change not registering in time when i spike, and chasing a moving target is a nightmare trying to hit them at all, and forget trying to flank them.
I'de have to say casters would be the best when it comes to latency.
Of course maybe my connection generally doesn't get that bad, but I do know that when I'm getting higher than normal latency issues alone I don't have any real problems. Spikes, rubber banding, and dropped packets are a different story though. If I start getting what you describe where I have issues completing combos we usually just call it for the night if we are raiding since potentially losing stacks all night isn't to get us anywhere.
Last edited by Ricdeau; 10-08-2015 at 12:21 AM.

well i improve again. same set up my friend run the P word for 3min and 30sec i got 1359. mess up during TOD which did not line up with my EF. but ill keep on practicing.
ilvl 195 ilvl 200 weapon 665 crit 530 det and 581 SS

As a Paladin main who's casually playing Monk as their preferred DPS class for giggles, I'm curious about Fracture.
It's probably been asked a million times, but I'm more interested in the specifics of Fracture as a skill. From the OP and hearsay from more skilled monks than I, it seems that it's barely a DPS gain, sometimes a DPS loss, and that's ignoring the fact that it costs so much TP. Now, I can understand limiting its use in situations where TP is a concern as it's the only skill bar Touch of Death that doesnt advance your forms/GL stacks, and ToD is 50 potency higher.
However.. at 220 potency total (though only 100 of which gets benefit from +Blunt up) isnt it -always- a DPS increase to keep this up provided you have 3 GL stacks, assuming an infinite TP situation? I hear monks saying it's a dps loss to use even outside of the TP cost, and am curious why.
Is it something to do with losing a smooth lineup of GCDs to not clip Demolish/ToD, or is there something I'm not seeing?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



