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  1. #1
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    So about Tornado Kick. Assuming 330 is it's potency before the game factors GL3...I kind of see why they're not buffing its damage output.

    +30% damage from GL3
    +10% damage from TWS
    +10% damage from DK(considering TK is blunt, it pretty much benefits)
    (i didn't put bfb because that won't always be up when used)

    Assuming my math is correct TK's potency with the above factored should make the attack do 495 potency, which is only 5 lower than what we saw as the base potency before 3.0 it. A regular TK is like what....2-3k non crit? Imagine the damage if it actually had the 500 base potency. We'd be seeing like a 750 potency attack, which is pretty damn ridiculous, imo. So yeah, I KIND OF understand why the damage isn't getting upped. However, I still hate the delay in the attack's registration.
    (0)

  2. #2
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Phireblast View Post
    ... However, I still hate the delay in the attack's registration.
    i'll take the opportunity to clarify for people exactly how tornado kick registers damage.
    tornado kick while by all appearances does have a delay to dealing damage, the actual amount of damage dealt is decided the moment the skill is initiated, what this means is even if a target becomes untargettable, invulnerable or you die during the animation (for example, enrage) the damage will still register so long as tornado kick was used before that happened.
    (3)

  3. #3
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zamii View Post
    i'll take the opportunity to clarify for people exactly how tornado kick registers damage.
    tornado kick while by all appearances does have a delay to dealing damage, the actual amount of damage dealt is decided the moment the skill is initiated, what this means is even if a target becomes untargettable, invulnerable or you die during the animation (for example, enrage) the damage will still register so long as tornado kick was used before that happened.
    Does it count even if you don't see the actual damage on the screen? I'm thinking of A1 when the boss jumps in mid-animation, or Ravana right before Fuller/Stance change. I see no damage on the screen, but neither is the skill interrupted halfway.
    (0)