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  1. #1
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I've been using the new 3.0 opener in that first page here and I luke it. But a few night ago I had an accident. That tank pulled when I was raptor form and didn't have time to press te bottom one more time. So I proceded with Twin DM then PB opener posted in the first of the forum. So with that in mind, here's my question, have anyone here actually tried and test this? If opening with Twin snake for that 10% dmg increase.
    (0)

  2. #2
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    GL gives a .09% Damage increase and a .05% Ability Haste buff. Pretty sure that's Higher than a .1% Damage buff.

    Getting GL3 as soon as possible will always be the best course of action because GL is our single biggest buff. .27% Damage increase and .15% Ability Haste
    (0)

  3. #3
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ossom View Post
    GL gives a .09% Damage increase and a .05% Ability Haste buff. Pretty sure that's Higher than a .1% Damage buff.

    Getting GL3 as soon as possible will always be the best course of action because GL is our single biggest buff. .27% Damage increase and .15% Ability Haste
    It is. A 9% damage buff with a 5% speed buff is about 14.7% dps increase overall:

    WS that does 100 damage on a 2.5 GCD:
    DPS = 100/2.5 = 40

    GL1:
    DPS = 109/2.375 = 45.895

    45.895/40 = 1.147 or 14.7% increase.

    By GL3 you are seeing nearly 50% damage increase over your base damage.
    (0)

  4. #4
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Twin buff is applied on skill connect rather than damage meaning there's over a second of delay before you start your next GCD. 7 GCDs follow the first Twin for 14+s. 1+14=15s. Twin buff falls off. Unless you have <2s GCD which, by the way, you don't, the buff will fall off.
    (0)

  5. #5
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Thanks to Newagain for his help.

    Roughly accurate GCD Model for Monks. I say roughly as there's a few things that need sorting out, but it's... Good. I'll sort out AA calculations later, as well as converting values to whole numbers.

    =ROUNDDOWN(((POTENCY/100)*(WD*0.0432544+1)*(STR*0.1027246)*(DET*0.0001372+1)*BUFFS)-2)
    (0)

  6. #6
    Player
    zenebatos's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Zenebatos Dehoto
    World
    Hyperion
    Main Class
    Monk Lv 60
    Nice! So glad that part is over. Give me a yell if you need more data at any point. Thanks for all the work you do Dervy!
    (0)

  7. #7
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Sorry if this has been asked before.

    I'm on my MNK, my normal rotation is:

    Bootshine ->True strike -> Demolish ->Dragon Kick ->Twin Snakes -> Snap punch.

    After that:

    Bootshine -> True Strike -> Snap punch -> Dragon Kick -> Twin Snakes -> Demolish

    Then:

    Bootshine -> True Strike -> Snap punch -> Dragon Kick -> Twin Snakes -> Snap punch.

    Then, repeat from top.

    I've found that by the time the second Bootshine goes off, Demolish would've around 11 secs left. So, I don't do it and go straight to Snap punch and stay for Dragon Kick combo for a Demolish finisher.
    The next Bootshine and Dragon Kick combo will finish all of Demolish ticks, thus leaving no dots on except Touch of Death.

    My question is:

    Is this okay for a rotation? My old rotation was only the first one. That would apply Demolish again at 11 secs. I thought it's sort of a DPS waste since I can sneak in a snap punch in there.

    I've yet to get Meditation and Tornado Kick but once I do, I'm planning to get Tornado Kick fit in my rotation with Perfect Balance as in:

    GL3 -> Tornado Kick -> Perfect Balance -> GL3.

    Therefore, Tornado Kick every 4 minutes.

    My question is:

    Since Tornado Kick has a CD of 60s, and Perfect Balance has a CD of 240s. Should I plan to use Tornado Kick every time it's up or as I plan to use it? Is it a DPS increase to use Tornado Kick every time it's up (thus losing GL3) rather than just wait for Perfect Balance?

    That's 330 potency, with a 27% increase in damage, our highest potency attack also with Dragon kick debuff.

    Thank you.
    (0)

  8. #8
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by elemental10 View Post
    snip
    Yes you're supposed to use demolish every 3rd rotation.

    Tornado kick is almost useless, only use it right before phase changes or if the fight is ending. If you want to do damage with pb refresh your DoTs and debuffs and spam true strike or bootshine.
    (0)

  9. #9
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by elemental10 View Post
    snip
    Fracture is what a lot of use to combat the leftover Demo timer so that you are refreshing Demo on time rather than clipping it by ~5 seconds. There are a number of posts where we discuss it, and there's a section in the OP about it.

    Blowing PB every time it's up to do a TK isn't worth the hassle, and it will leave you without PB if you find yourself in a situation where you actually need it. As it stands right now TK is used only for longer mechanic/phase breaks and as a finishing move.
    (0)

  10. #10
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Unless u know for sure ur going to loss GL3 use it. Don't use TK and make part of ur rotation as its a dpS lost. If u lol at the first page of this thred it'll explain to u the rotation.
    (0)

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