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  1. #81
    Player
    Katlyna's Avatar
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    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    One option which I've updated in the main page, is you can drop Innovate on Weaver, Leatherworker, Blacksmith and Carpenter and swap for reclaim. If you have max CP you then plan to use precise touch at least once (hopefully twice if you get at least one ToT). I've done this a number of times today for peace of mind. Specifically because my friend has done some of these with the Mama Careful Synth rotation and managed 4-5 failed hasties in some really bad synths.

    ---

    I'll upload a video the next time I do a synth. I did a practice video today and got all my software/mic working. Unfortunately I need to lower the ingame volume more and the Synth went sideways super hard while making my Hammermaster's Waist Apron. Since recovery from a really bad synth is something interesting I'll post what happened and what logical choices I had available:

    Starting off I hit all of my flawless synths leaving me with a surplus of progress (less than 100 from completion after my last Careful Synth). Unfortunately I did not get a single free ToT and proceeded to failed four hasty touches. I consumed one good during a hasty with precise (which without an extra ToT means you have to remove Innovate leaving the final rotation SHII> INGII > Hasty > GStride > Byregot > PerfectSynth. I ended up with one last "good" at 6 stacks but with no free CP left. As noted my state and my surplus progress and figured out my choices:

    1) Reclaim and pray (in my case reclaim wasn't loaded so this was out).
    2) Consume the good with ToT (you can consume one ToT during the last hasty phase) and then pray hard that neither of my next two hasty touches miss.
    3) Consume the good with precise touch leaving me 18 CP short forcing me to drop SHII and have a raw hasty and Byregot's (even with the last failed hasty I would likely hit 90-100% of the Byregot's didn't miss.
    4) Consume the good with precise touch leaving me 18 CP short forcing me to drop Ingenuity II and pray my last hasty hits (and realize if the hasty hits I'll finish with around 80-90% quality).

    I choose option four, hit my last hasty and reached 87% final quality and HQed my Hammermaster's Waste Apron. Now in review of the bad synth, it would have been safer to have chosen option 2... since with the extra 18 CP from a ToT, I would have gotten to put my Innovate back into my rotation... and keep Ingenuity II. if I hit both hasty's I would be back to 100%. If I missed one I would have been around 85% and if I missed both around 65%. So again Ingenuity + Innovate are super awesome... but lots of failed hasties can result in A) panic and B) carefully considering the best of all bad options.

    Anyway I'll try to get a video upload up after my next farming expedition. I'll be crafting my Millmaster's Apron tonight or tomorrow.
    (0)
    Last edited by Katlyna; 09-12-2015 at 02:03 AM.

  2. #82
    Player
    Mature's Avatar
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    Aug 2013
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    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I tested your low Cp MaMa combo with polished adamantite file (2900k hq base) and it worked just fine. But I swapped waste 2 for waste 1. I had to get at least 8 or 9 IQ stacks before moving into second rotation for durability ( I do it the other way round ) and I should be able to push at least 1 or 2 extra IQ stacks too. All Rng tbh had a couple of goods to get precise touch .
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  3. #83
    Player
    MN_14's Avatar
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    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Mature View Post
    I tested your low Cp MaMa combo with polished adamantite file (2900k hq base) and it worked just fine. But I swapped waste 2 for waste 1. I had to get at least 8 or 9 IQ stacks before moving into second rotation for durability ( I do it the other way round ) and I should be able to push at least 1 or 2 extra IQ stacks too. All Rng tbh had a couple of goods to get precise touch .
    The high CP version looks to be fine since you'd be expecting an average of 9 IQ stacks without considering precise touch and have enough CP for both innovation and ingenuity 2. That would give you 100% starting from 1700 quality or so.

    The low CP version is riskier since you need to rely on good procs showing up at the right times to be able to gain the CP for innovation or precise touch. Craftsmanship is also too low to risk using tricks of the trade during the flawless synth phase until maybe near the end (assuming that all required flawless synths of landed by then). In general though, I'd still expect decent results, but probably a lower rate of 100% crafts.
    (1)

  4. #84
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by MN_14 View Post
    The low CP version is riskier since you need to rely on good procs showing up at the right times to be able to gain the CP for innovation or precise touch.
    While reviewing what you said and after having executing the rotation a number of times I just found a way to tweak it to reduce the requirements even lower on the flawless synth. The only downside being you can't ToT during the last Hasty phase. So this may be an upgrade at lower stats and a downgraded approach at much higher stats. It also completely removes chance of early completion.
    (0)

  5. #85
    Player
    Katlyna's Avatar
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    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Here is the modified Low version with the adjustment, note they get to cast Inner Quiet early, and can miss or ToT up to three Flawless synth:
    Kat's - MaMa Careful Synth (Low CP, Extra Progress) - Required stats 746 Craftsman and 446 CP (Character base stats 718 Craftsman, 398 CP and HQ Baked Onion Soup):



    ---

    As you can see you can actually split the last hasty sequence with Mend II, and then push the careful synthesis without Ing II onto the end of the synth. This gives you even more progress overall lowering the number of required flawless synthesis. This has two disadvantages being:
    1) You cannot grab one safe ToT during last Hasty phase.
    2) If you want to Innovate Byregot's then you MUST MUST MUST end with SHII > Hasty > Innovate > Ingenuity II > Greater Strides > Byregot's > Careful > Careful. If your Hasty an Innovate follows after Ingenuity in this variation you will blow up your item!!! (since your last careful synthesis will loose the Ing II buff)
    (0)
    Last edited by Katlyna; 09-13-2015 at 05:04 PM.

  6. #86
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I'll have to think if I would adjust the higher Craftsman/CP rotations based off this knowledge. So lets call the above MaMa Careful Synth with Extra Progress. Where as the others would be "Normal Progress". So far I've fallen short on my Flawless synth successes once (where I needed 10 successful... I ToTed and failed three) and this was rather painful. Likewise I have moved away from using Innovation in the rotation. Generally its just better to use the reserve 18 CP for a precise touch. So at 467 CP with food if you ToT once during flawless, you would get two precise touches which is wonderful (but no innovation). Likewise you get to keep reclaim. I would miss the ToT during the last hasty touch sequence... I've ToTed there quite a number of times.

    So I suspect the above modified approach would probably be better if you're under say under 788 craftsman. Where as if you're 789 or higher you would likely find the regular sequence slightly less complicated with one more section where ToTs can be gathered.
    (0)

  7. #87
    Player
    Katlyna's Avatar
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    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    While reviewing a comment Minerva Nakts mentioned I remembered a variation I did during one of my rotations when I had some extra failed flawless. Consequently this variation "Extra Progress" is actually a better approach when you have lower craftsman. I've updated the top page with this information including screenshots. Now the rotation can be done with minimum base stats 718 Craftsman, 695 control, and 398 CP while still only having to succeed 10/13 Flawless synth and allowing for one of the "failures" to be ToT if one is available. Note there are subtle changes between the Normal and Extra progress versions, so please don't get them mixed up!
    (0)

  8. #88
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
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    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by AnimaS View Post
    Begin with MAMA CZ IQ (use TOT) now SHII flawless repeat every good use precise touch till done. Refresh CZ. Can anyone argue this is bad?
    Yes. First, that Steady Hand II (SHII) should be SH, Flawless Synthesis (FS) has a 90% success rate so SH II is a waste.

    I look at this in terms of CP used and the odds of getting the number of successful FS that you need. Without SH you get up to 13 FS, with SH you get 12 of which 5 are guaranteed.

    Let's say you need 9 to succeed:
    Odds with SH, 5 guaranteed + 4 out of 7 at 90% = 99.73%
    Odds w/out SH: 9 out of 13 at 90% = 99.35%
    So if you need 9 success, you spent 22 CP to increase your odds of that by 0.38%

    But what if you need 10 successful FS?
    Odds with SH, 5 guaranteed + 5 out of 7 at 90% = 97.43%
    Odds w/out SH: 10 out of 13 at 90% = 96.68%
    So if you need 9 success, you spent 22 CP to increase your odds of that by 0.75%.

    Worth it? That depends on the crafter I think. In the case where only 9 success are needed, I think I can find a better use for the 22 CP.

    That said, an interesting option to consider is not using the SH right away, but instead use it after, say, 2 of the first 7 FS fail or are converted ToT. This allows you to spend the CP and MaMa slot on SH only if you get some good (ToT) or bad (FS fails) luck at the start.
    Consider the case where you need 10 successful FS:
    first 5 FS succeed (59% chance), odds of getting 5 more successes in remaining 8 is 99.5%.
    5 of first 6 succeed (30% chance), odds of getting 5 more successes in remaining 7 is 97.43%
    5 of first 7 succeed (9% chance), odds of getting 5 more successes in remaining 6 is 88.57%
    Clearly, if only 5 of the first 7 succeed, using a SH to guarantee the last 5 makes sense.
    If you only need 9, you might want to wait to use SH until 3 of the first 8 FS fail.
    (0)
    Last edited by Silverbane; 09-14-2015 at 02:50 AM.

  9. #89
    Player
    MN_14's Avatar
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    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Silverbane View Post
    First, that Steady Hand II (SHII) should be SH, Flawless Synthesis (FS) has a 90% success rate so SH II is a waste.
    The strategy described here is actually to use flawless synthesis as a method of baiting goods, which will then be used for precise touch. You'd need SHII up or you risk a 10% chance of missing. Progress gains can be seen as a secondary element.

    It's an alternative strategy that involves heavier use of precise touch and less reliance on durability restores/savers.
    (0)

  10. #90
    Player
    Katlyna's Avatar
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    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Silverbane View Post
    That said, an interesting option to consider is not using the SH right away, but instead use it after, say, 2 of the first 7 FS fail or are converted ToT
    That is a rather interesting idea.... need to think about how that would impact the whole rotation in terms of CP use.
    (0)

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