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  1. #1
    Player
    AnimaS's Avatar
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    Jun 2015
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    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    MaMa 100% every good is a precisetouch (2=5 3=7) before even starting progress. Begin with MAMA CZ IQ (use TOT) now SHII flawless repeat every good use precise touch till done. Refresh CZ. Can anyone argue this is bad? I've started on avg with 5 stacks, so 20 durability lost and around 380progress. I dont needto worry about hasty touches just ingenuity and rapid and adapt to procs. A rotation set in stone on these is impossible if you cannot adapt you should go mine.
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  2. #2
    Player

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    Quote Originally Posted by AnimaS View Post
    MaMa 100% every good is a precisetouch (2=5 3=7) before even starting progress. Begin with MAMA CZ IQ (use TOT) now SHII flawless repeat every good use precise touch till done. Refresh CZ. Can anyone argue this is bad? I've started on avg with 5 stacks, so 20 durability lost and around 380progress. I dont needto worry about hasty touches just ingenuity and rapid and adapt to procs. A rotation set in stone on these is impossible if you cannot adapt you should go mine.
    It's certainly not the most optimal use of Mark in my opinion, I would use PbP early on before any flawless.
    (1)
    Last edited by scarebearz; 08-30-2015 at 03:09 AM.

  3. #3
    Player
    Silverbane's Avatar
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    Feb 2015
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    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by AnimaS View Post
    Begin with MAMA CZ IQ (use TOT) now SHII flawless repeat every good use precise touch till done. Refresh CZ. Can anyone argue this is bad?
    Yes. First, that Steady Hand II (SHII) should be SH, Flawless Synthesis (FS) has a 90% success rate so SH II is a waste.

    I look at this in terms of CP used and the odds of getting the number of successful FS that you need. Without SH you get up to 13 FS, with SH you get 12 of which 5 are guaranteed.

    Let's say you need 9 to succeed:
    Odds with SH, 5 guaranteed + 4 out of 7 at 90% = 99.73%
    Odds w/out SH: 9 out of 13 at 90% = 99.35%
    So if you need 9 success, you spent 22 CP to increase your odds of that by 0.38%

    But what if you need 10 successful FS?
    Odds with SH, 5 guaranteed + 5 out of 7 at 90% = 97.43%
    Odds w/out SH: 10 out of 13 at 90% = 96.68%
    So if you need 9 success, you spent 22 CP to increase your odds of that by 0.75%.

    Worth it? That depends on the crafter I think. In the case where only 9 success are needed, I think I can find a better use for the 22 CP.

    That said, an interesting option to consider is not using the SH right away, but instead use it after, say, 2 of the first 7 FS fail or are converted ToT. This allows you to spend the CP and MaMa slot on SH only if you get some good (ToT) or bad (FS fails) luck at the start.
    Consider the case where you need 10 successful FS:
    first 5 FS succeed (59% chance), odds of getting 5 more successes in remaining 8 is 99.5%.
    5 of first 6 succeed (30% chance), odds of getting 5 more successes in remaining 7 is 97.43%
    5 of first 7 succeed (9% chance), odds of getting 5 more successes in remaining 6 is 88.57%
    Clearly, if only 5 of the first 7 succeed, using a SH to guarantee the last 5 makes sense.
    If you only need 9, you might want to wait to use SH until 3 of the first 8 FS fail.
    (0)
    Last edited by Silverbane; 09-14-2015 at 02:50 AM.

  4. #4
    Player
    MN_14's Avatar
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    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Silverbane View Post
    First, that Steady Hand II (SHII) should be SH, Flawless Synthesis (FS) has a 90% success rate so SH II is a waste.
    The strategy described here is actually to use flawless synthesis as a method of baiting goods, which will then be used for precise touch. You'd need SHII up or you risk a 10% chance of missing. Progress gains can be seen as a secondary element.

    It's an alternative strategy that involves heavier use of precise touch and less reliance on durability restores/savers.
    (0)

  5. #5
    Player
    Katlyna's Avatar
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    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I figured out something else today after HQing 10/10 different parts using my MaMa Careful Synth rotation ... You can start off assuming you are using the "Normal Progress" version... and if you fail one or two more totes than your "Normal Progress" would tolerate, you can flip to the "Extra Progress" version (getting 100 extra progress from all careful synths being IngII rather than just five).

    I really badly need to record some video today or tomorrow morning and show and talk about how I operate this rotation and some of the more dynamic choices which occur and what the best options are.
    (0)

  6. #6
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by MN_14 View Post
    The strategy described here is actually to use flawless synthesis as a method of baiting goods.
    Ah, I missed that. I have not collected enough data to know for sure, but Goods seem extremely rare on L60 2-star recipes, so baiting Goods or counting on them is something I am reluctant to put a lot of effort into.
    (0)

  7. #7
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Silverbane View Post
    Ah, I missed that. I have not collected enough data to know for sure, but Goods seem extremely rare on L60 2-star recipes, so baiting Goods or counting on them is something I am reluctant to put a lot of effort into.
    Yep, it's going to be dependent on rng. A lot of the time I do see 2 good procs during a flawless synthesis phase, so two precise touches there would put me well on my way to 11 stacks of IQ, provided that the ingenuity and rapid synth phase is successful. Often, I also only get 1 good proc or no good procs, so it seems to be a bit of a gamble.
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  8. #8
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Silverbane View Post
    Ah, I missed that. I have not collected enough data to know for sure, but Goods seem extremely rare on L60 2-star recipes, so baiting Goods or counting on them is something I am reluctant to put a lot of effort into.
    Yeah that is why I designed my MaMa Careful rotation to rely on ~320-400 progress from the Flawless Synths, while trying to only bait one Good (but not relying on it). I see that as the middle ground for optimal use of MaMa and have had great use like this. I get around one ToT in 70-80% of my synths during the MaMa cycle (sometimes I get more but my rotation can't use them).
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  9. #9
    Player
    AnimaS's Avatar
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    Jun 2015
    Posts
    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Katlyna View Post
    Yeah that is why I designed my MaMa Careful rotation to rely on ~320-400 progress from the Flawless Synths, while trying to only bait one Good (but not relying on it). I see that as the middle ground for optimal use of MaMa and have had great use like this. I get around one ToT in 70-80% of my synths during the MaMa cycle (sometimes I get more but my rotation can't use them).
    I've gotten an excellent and a good, and 3 goods various times.. so depending on where I am I adjust what i am going to precise touch
    (0)

  10. #10
    Player
    Katlyna's Avatar
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    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Silverbane View Post
    That said, an interesting option to consider is not using the SH right away, but instead use it after, say, 2 of the first 7 FS fail or are converted ToT
    That is a rather interesting idea.... need to think about how that would impact the whole rotation in terms of CP use.
    (0)