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  1. #11
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Intaki View Post
    But you're not asking for more variety in content; you're asking for less. There's already variety in content, but you only like a few flavors and want SE to focus on making more of what you want (which will necessarily come at the expense of content you don't want).
    Actually, SE has been giving us less. We're asking for more ways to cap eso, more ways to gear up, more ways to do anything relevant, rather than being stuck with 2 dungeons and 4 bosses, that get thrown out the next update for 2 dungeons and 4 bosses, which isn't adding any variety.
    We're asking for the chance to go "Should I do expert to cap? Or should I do ____?" both of which would be viable ways to get tomes, rather than 30? from expert and less than 5 from pretty much everything else, making those in no way, another option. They could have added 2 dungeons, an open world event, 2 different endgame raids (not counting normal and savage) and something else, all with about the same ilvl to give us a variety in choice of how we go about gearing ourselves, rather than 2 dungeons for eso to get i200 and 1 endgame to give us subpar gear.

    There have been plenty of mmos that have done this and it's worked out great, people rarely, if ever, got bored, since there was so much different content to do and the companies kept it relevant. Look at 3.1, they'll throw neverreap and fractal into high level, put 2 dungeons into expert and we're back to where we were. No options besides those two dungeons. That's not "a variety in content".

    Even just keeping all dungeons that were added at 60 and onward into expert would be a small step in the right direction. I can't tell you how many people I've seen, myself included, who are tired of only having the choice of neverreap and fractal. If they had released alex normal with i200 and gave the expert dungeons i170, even putting eso and what not in golden saucer and other things at a reasonable rate, then that would also have been more variety. But they didn't. They choose to go the cheap route to keep the players who blindly follow Yoshi running on the hamster wheel, with only 1 direction and no variety.

    Ask yourself, how would you feel if you were stuck on a single path in life and never had any options or choices, where you only had to do a single thing that was decided for you, like a child or a brainless zombie? Wouldn't be so great, would it? That's exactly what XIV is right now. No options. No choices. Just a single straight path.
    What we're asking for is the choice to pick which option we choose. If we want to deviate from the straight path and go left(a different way to gear up) or right (another way to gear thats different from left and straight), then we should be able to.

    What you consider "a variety" of content, is more like if life were "You're allowed to get up, go to work, come home, sleep. You're not allowed to hang out with friends, go to the movies, watch tv, those things don't exist, so don't even think about it. You're only allowed to go to work." (single path to gear(law -> upgraded law -> alex -> eso), no options, no side gear, no gearing alts with the same gear)

    A good portion of us (look at all these topics popping up daily) want something more like "You're allowed to go to work, but hey, you can hang out with your friends, go to the movies and watch tv too. There's plenty of options for you to do!" (multiple different content to gear(with same highest ilvl, not only one single path where everything else is trash), a variety in side gear, able to gear your alts with the same gear)
    (12)
    Last edited by Obysuca; 09-06-2015 at 12:07 PM.