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  1. #91
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ashkendor View Post
    My only problem with horizontal gear progression is when one or two items are so beneficial to a class that they become mandatory. At that point, the "choices" are basically just smoke and mirrors.
    This is kinda my fear.

    I'd like more options for the same loot table even. Like stick the same raid loot on more than one set of bosses, or what wow did, one chestpiece would be haste/crit, other crit/mastery.

    Not every class wants the same secondaries.

    Def more than 4 freaking bosses though. Story version done for the week in one day...
    (1)

  2. #92
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I would LOVE to see more than 3 boss and trash it's need to have more fun type mechanics than boring same combos over again
    (1)

  3. #93
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nadirah View Post
    What makes you think raids can't sustain themselves? Me leveling crafting has no impact. It's boring as piss.
    Sustain themselves... eventually, yes. Due to esoterics over weeks and weeks, or via actually winning A1/A2 savage repeatedly for books, people can meet certain gear checks which absolutely exist beyond inherent party skill.


    To say that the few dozen people who have actually cleared A4S by today haven't been taking full advantage of heavily funded and geared crafters is... welll, its quite naive, to be honest. The people who first cleared A3S were definitely identified as using heavily melded i180 craft sets, just like those who used pentamelded i70 to clear BCOB early on, in 2.0... Being able to stack specific stats creates a clear advantage in DPS checks, especially when not all of the mechanics have been mitigated with skill yet. People would burn past phases to skip mechanics other lesser built parties would be stuck behind, forced to figure out over days or weeks.

    Now as to your opinion about how 'boring crafting is', that's fine, since odds are at least seven other people can consider supporting your progress with pots, food, and maybe even useful upgrades. If not, well... feel free to spend a lot of gil, or wait until your esoterics and low savage wins build up your gear. AKA the slow way.

    My opinion is: 6-8 hours a week of individual work nets me 2+ significant upgrades, which allows better odds of more upgrades the following week, at zero gil expense. With this I can turn around and make profit which funds more upgrades in each class, and better opportunities for my FC to advance in PVE content.

    My progress, your progress, they may look different, but they are for the same end goal. Both entirely valid, have their own setbacks and revelations, and offer real tangible progression in PVE, assuming you are willing to put in the effort.

    Just because you subjectively consider it boring and write it off as a path forward for you absolutely does not mean it is an invalid form of progression, nor does it mean that it is boring to all other people.
    (4)
    Last edited by Duuude007; 09-06-2015 at 05:33 PM.

  4. #94
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    254
    Character
    Malthoran Madyson
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 63
    So basically the gist of this argument is that the only thing that is "content" is endgame dungeons/raids.

    Nothing else that you can do in the game counts as "content".

    If its not a level 60 dungeon, it is nothing. The SE team should cancel everything it is working on, including MSQ and any potential new features, sidequests, minigames, etc and just make more level 60 dungeons.

    Yes?

    Am I getting this right?
    (9)

  5. #95
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Drakeos View Post
    I would LOVE to see more than 3 boss and trash it's need to have more fun type mechanics than boring same combos over again
    Everything becomes boring in due time. For most of us these days, that means within a month of a full patch, we'll get "bored". If they gave us several patches worth every few months, we MIGHT make it to the end of a patch cycle without boredom... but then comes the complaints of too much to do that it becomes overwhelming and "grind heavy" to the point of burnout.
    (3)
    Last edited by Welsper59; 09-06-2015 at 05:49 PM.

  6. #96
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by JMadFour View Post
    So basically the gist of this argument is that the only thing that is "content" is endgame dungeons/raids.

    Nothing else that you can do in the game counts as "content".

    If its not a level 60 dungeon, it is nothing. The SE team should cancel everything it is working on, including MSQ and any potential new features, sidequests, minigames, etc and just make more level 60 dungeons.

    Yes?

    Am I getting this right?
    Not quite.

    Though not everyone enjoys taking two years doing it.

    I was completely done with *all* the quests the first time to 60.

    Then you get there and there ain't crap left.

    If it were up to me, the gold saucer team would be redirected and crafting would be a sideshow.

    As for the guy going on above you, yes, that's how it typically goes. Raid lead makes sure the raids crafter gets mats and consumables are provided.

    Unless y'all raid with cheapasses.
    (1)

  7. #97
    Player

    Join Date
    May 2015
    Posts
    157
    Quote Originally Posted by Mykll View Post
    <cough>




    If PVP is bad, why do you want another character at 60 to PVP?





    .
    Hi Mr. Nitpick 2015. I didn't say it was bad. End of conversation.
    (3)

  8. #98
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Twilite View Post
    Ok so dead in the morning(normal). But game aint dead on all servers in the afternoon. In fact on phoenix/malboro still hit with login queues.

    Game ain't dead lately.
    Login queues are arbitrarily placed. Not automatically. Ive seen plenty of login queues when the servers didnt have that many online (mine's a small server).
    (0)

  9. #99
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Duuude007 View Post
    Hardcore raiders generally dont have the time to commit to 2 star crafting, so they write it off. Which is certainly not the same as "no content" for them to actually attempt.

    The only people I know who do both are very good at time management, and very good at their jobs. There is no boredom involved, I assure you.
    Thats because they remove the ''defination of boredom'' from their mind. You know that very well I think. They literally make it into a mindless grind.


    And please, this is for everyone:
    -Do NOT bring crafting into this as argument for ''there is more content''.
    That's just asking to be nuked from orbit.
    (4)

  10. #100
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Ortamus View Post
    We have an expansion but now it feels like there's less to do.
    PVP - We have 1 new game mode which is a great thing, however, because of restrictions we've kind of lost 2. So instead of 3 varied games we're stuck with 1.
    Quote Originally Posted by Ortamus View Post
    Hi Mr. Nitpick 2015. I didn't say it was bad. End of conversation.
    I'm sorry, maybe I misread your tone. But to me, that is you saying that PVP is bad. Gain 1, good, lost 2, bad, now STUCK with 1. Does not exactly sound like a ringing endorsement to me.


    Quote Originally Posted by Obysuca View Post
    Rushed? Give me a friggin break LOL The game practically throws levels at you without even trying. Go do Aery at 55, by the end of it you'll be almost 1/2 to 56. I'm sorry if you're bad at optimally using your time, but that wasn't rushing at all. That was doing every single quest and READING ALL of it. Doing a single dungeon for the story. Doing daily hunts. There was zero rushing involved when hunts give you up towards 300k a day, leveling roulette can give 200k+ and high lvl gives 100k+
    I did an Aery run at 55. Being the highest level job at the time (no exp bonus for higher level character), and with no rested bonus, it looks like I would have to run it 4 times about to level up. I did exclude the additional experience for story quest, because obviously not getting that each run.

    Congrats, you took a more optimal approach to reach 60 faster. Constantly playing a single job really helps. Me? I find hunts and Fates boring. Like you find crafting and gathering boring. So let's just rip out all 4 of those from the game seeing how we both find them boring, and not count any of those as "content". And Roulettes? I'd rather queue up for dungeons I do want to run, meaning, the new stuff for now, than queuing up for an old dungeon for potentially more exp. When I get done exploring and quests, maybe I will hit up Roulettes again.

    So again, congrats. You took a more efficient and quicker path to 60. I took a more leisurely and enjoyable path for me. Well, really still taking that path. Which one of us ran out of things to do? Again, pre-3.0, with everything at 50, I still had stuff to do and find enjoyable. So I doubt being level 60 with 3.0, I would suddenly have nothing to do.
    (5)
    Last edited by Mykll; 09-06-2015 at 08:29 PM.

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